Popular Post R Soul Posted May 27, 2018 Popular Post Report Posted May 27, 2018 (edited) HI all. I decided TDM needed a big red button, so I made one. I also thought the sound could be better, and I found something good on freesound.The metal housing texture was made using several from TDM's existing set. The red button texture is rubber from textures.com Download: http://www.mediafire.com/file/hhe6yecs8cgvcm6/RedButton1.7z The object comes with a prefab so that the new sound and relative positions of each part are correct. It's location will be mechanical\switches\RedButton1 The button has a NoDraw plane. At the moment TDM doesn't allow skins to replace nodraw, but if that problem gets resolved, this button will be ready. Edited August 31, 2018 by R Soul 6 Quote
R Soul Posted August 29, 2018 Author Report Posted August 29, 2018 Bump. I made a few changes and improved the normal map. The download link is the same as above. See here for a screenshot: http://forums.thedarkmod.com/topic/19468-tutorial-combining-tdm-textures/?p=423511 Quote
Bikerdude Posted August 31, 2018 Report Posted August 31, 2018 Im gonna see if these are small enough to go in my elevator.. Quote
R Soul Posted August 31, 2018 Author Report Posted August 31, 2018 (edited) If you need smaller ones, and the model scaler can't do it, I'd be happy to remodel them. Edited August 31, 2018 by R Soul Quote
Bikerdude Posted August 31, 2018 Report Posted August 31, 2018 Awesome, I will let you know over the weekend chap! Quote
Bikerdude Posted September 2, 2018 Report Posted September 2, 2018 Ok so tried these out on my elevator and while they look brill, these new buttons and housing would be perfect in an industrial situation. And for my elevator they are too big in this situation. Would you be open to making a more Victorian/Dishonoured type elevator housing and button..? Quote
R Soul Posted September 2, 2018 Author Report Posted September 2, 2018 (edited) I can have a go. Any pictures I can use for ideas? And some dimensions. Edited September 2, 2018 by R Soul Quote
Bikerdude Posted September 2, 2018 Report Posted September 2, 2018 (edited) Did a quick search and found an vintage Otis button panel, so maybe a 1x and 4x button version of this plate to take smaller desaturated version of your buttons - Some more examples of elevators fixtures - http://www.cjanderson.com/classicantiquefixtures.aspx Edited September 2, 2018 by Bikerdude Quote
R Soul Posted September 4, 2018 Author Report Posted September 4, 2018 I had a look at the borders around those plates and made a 3D object from which to generate a normal map. I may have gone a bit over the top: It has 2.7 million tris. Quote
R Soul Posted September 5, 2018 Author Report Posted September 5, 2018 Can you suggest suitable dimensions, mainly the width? Quote
Bikerdude Posted September 9, 2018 Report Posted September 9, 2018 (edited) In response to your PM, the current rough panel place holder is 1 x 7 x 30, and I can just fill in behind it. These dimensions are based on the current button size though, so if the new ones are smaller than the backplate should also be smaller I would think.? Edited September 9, 2018 by Bikerdude Quote
R Soul Posted September 9, 2018 Author Report Posted September 9, 2018 Yes, I can make them smaller. In Blender I'll scale the backplate to some width, and the depth and height will be relative to that. Here I've highlighted the dimension I'm asking for. Not width as it is now, but the width you'd like it to be. 1 Quote
Bikerdude Posted September 10, 2018 Report Posted September 10, 2018 (edited) (d)1 x (w)7 x (h)30The dimension your looking for is 7. Edited September 10, 2018 by Bikerdude Quote
R Soul Posted September 10, 2018 Author Report Posted September 10, 2018 Oh. I thought you wanted the backplate to be no wider than the girder to which it's attached. 7 it is then. Quote
R Soul Posted September 10, 2018 Author Report Posted September 10, 2018 WIP: This is using the original buttons, but I think they're too big. To fit in to the object I initially made I've had to squeeze them together more than I'd like. I'm in favour of making the buttons smaller, but I could instead make the panel taller to give them more space. Any preference? 4 Quote
nbohr1more Posted September 11, 2018 Report Posted September 11, 2018 SEXY! Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
Bikerdude Posted September 11, 2018 Report Posted September 11, 2018 (edited) Oh. I thought you wanted the backplate to be no wider than the girder to which it's attached. 7 it is then.I can make that out of a brush.I'm in favour of making the buttons smaller, but I could instead make the panel taller to give them more space. Any preference?Smaller button would be better. And what Nbhor said, sexy! did you use a stock TDM metal texture for backplate..? if not could I ask for some skins? brass and gold would come in handy.. Edited September 11, 2018 by Bikerdude Quote
R Soul Posted September 11, 2018 Author Report Posted September 11, 2018 (edited) The base texture is metal\flat\simple_grey01. I applied a subtle Gaussian Blur. I might also have lowered the already low saturation. The detail was made by creating 3d shapes. A few posts above you can see the main border. The repeating ovals were made from squashing and chopping a high-res sphere and then having the object repeat itself. The corner pieces, and the pattern in the semicircles, were traced over images I found online. My initial intention was to find black and white images, use Inkscape to convert them to SVG, which Blender can import and store as its own native curves object. The face triangulation led to very poor results, so I used them solely as a visual reference and traced my own shapes around them before bevelling the edges and applying a subdivide modifier. This object now has over 3 million triangles. That object was used to generate two images: Ambient Occlusion and a Normal Map.Sample of the high-res AO map: I shrunk that down an added it to the base metal texture (low opacity). The specular map is nothing special, just a high contrast version of the diffuse. Edited September 11, 2018 by R Soul 1 Quote
Bikerdude Posted September 11, 2018 Report Posted September 11, 2018 I assume for the TDM model your just going tp use a hi-res normal placed over a low poly model..? Quote
R Soul Posted September 11, 2018 Author Report Posted September 11, 2018 (edited) Yes. The face is 66 tris. I'll add sides to give it some depth. Edited September 11, 2018 by R Soul Quote
R Soul Posted September 15, 2018 Author Report Posted September 15, 2018 (edited) Buttons made smaller:Each button is a distinct model, with its own place on the UV map to allow for subtle differences in each button (marks etc). Depth and side detail added: My next task will be to make a single one. Hopefully I can find space in the current UV map without having to double its size. edit: the blender file, which contains the high-res objects that generate the normal and AO maps, is nearly 300MB. Edited September 15, 2018 by R Soul 1 Quote
Bikerdude Posted September 15, 2018 Report Posted September 15, 2018 That looks fantastic fella, cant wait to see this in-game. Quote
Popular Post R Soul Posted September 16, 2018 Author Popular Post Report Posted September 16, 2018 Release version: Download:http://www.mediafire.com/file/pnxcz0v3iwbcpkp/ElevButtonPanel.7z Prefabs included. I've included a copy of the custom sound from the button in the first post. 6 Quote
Bikerdude Posted September 17, 2018 Report Posted September 17, 2018 Thank you for the hard work on these fella, will down load them this evening. Quote
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