Popular Post peter_spy Posted July 28, 2020 Popular Post Report Share Posted July 28, 2020 I have quite a few assets from WIPs I'll probably never use elsewhere, so I thought I could share it here. Some of these are older and not necessarily matching the TDM lore, but I hope someone will find use for them. In terms of package format, I'll be creating 7zip packages with just model and/or texture files, so you can place them wherever you like in your project. I'll also include example material or def setup. I'll leave textures in .tga format, so you can make edits on uncompressed source and save as .dds later. So first up is a door/frame/key combo: https://www.dropbox.com/s/57y7okpioa6mv5s/01_door_frame_key.7z?dl=1 See readme_notes for design / placement instructions. 5 Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
nbohr1more Posted July 28, 2020 Report Share Posted July 28, 2020 Thank you! Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
peter_spy Posted July 30, 2020 Author Report Share Posted July 30, 2020 This is a sliding metal door and lever combo. The door has no lock, so it can be operated or unlocked via lever (originally it was supposed to be some sort of magnetic or mechanical lock). https://www.dropbox.com/s/zl4c1t0qk21hd51/02_metal_door_lever.7z?dl=1 3 Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
Popular Post peter_spy Posted August 3, 2020 Author Popular Post Report Share Posted August 3, 2020 Next up is this cabinet. Not much to write home about, this was my first furniture model for TDM. The drawers are not usable, so all the handles were baked on flat surface. Note that the back has lower pixel density to save on texture space. In most situations it should be facing the wall, not the player. https://www.dropbox.com/s/o6dpxg52a7hlx9s/03_wood_cabinet.7z?dl=1 5 Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
peter_spy Posted November 24, 2020 Author Report Share Posted November 24, 2020 This cabinet is a slightly more complex thing. I tried to pack as much as I can in one texture space, stuff for transparent glass included. Doors have two materials: wood (frobable) and glass. I also included entity def setup with some common spawnargs. https://www.dropbox.com/s/lbjotn3aqsvowgj/04_wood_cabinet_02.7z?dl=1 3 Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
demagogue Posted November 26, 2020 Report Share Posted November 26, 2020 These are great, but it's kind of a problem for customs assets to be spread out among links buried in threads. I don't need these now, but maybe I will in 6 months, and then I worry it's going to be hard to find what I saw before again. One solution I mentioned before is that an FM be made that basically collects all the custom assets from every source into one place, where the player can just go in and it can be basically laid out like an Ikea store, lol. But you can look around and see what you might want, and it should have a title plate with the author & name of the asset, so you can just grab it out of the pk4 ready to drop in an FM and use right away. And then being able to download it from inside the game would probably be the best way for people to find it. The only issue is, somebody would have to volunteer to make it. I might be able to do it if no one else volunteers. I think it might even encourage players to think about being mappers. And it might be fun to throw in a little gameplay (like a scavenger hunt) for good measure, and if it's made for mappers, it would be good to go ahead and throw in mapping tutorials and example areas (e.g., complex systems like elevators, or that great tutorial about visportaling converted to actual map area, etc.) that people can grab and throw in their FM. What do people think? 3 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
grayman Posted November 26, 2020 Report Share Posted November 26, 2020 Wonderful idea 2 Quote Link to comment Share on other sites More sharing options...
STiFU Posted November 26, 2020 Report Share Posted November 26, 2020 I'd definitely also add a wiki page with forum links to all posted ressources. 1 Quote Link to comment Share on other sites More sharing options...
Dragofer Posted November 26, 2020 Report Share Posted November 26, 2020 https://wiki.thedarkmod.com/index.php?title=Model_addons_repository as well as further repositories for sounds and other things, by Petike. 1 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
Jedi_Wannabe Posted November 28, 2020 Report Share Posted November 28, 2020 Brilliant idea. Quote As my father used to say, "A grenade a day, keeps the enemy at bay!" My one FM so far: Paying the Bills: 0 - Moving Day Link to comment Share on other sites More sharing options...
peter_spy Posted November 28, 2020 Author Report Share Posted November 28, 2020 (edited) On 11/26/2020 at 7:50 AM, demagogue said: These are great, but it's kind of a problem for customs assets to be spread out among links buried in threads. I don't need these now, but maybe I will in 6 months, and then I worry it's going to be hard to find what I saw before again. One solution I mentioned before is that an FM be made that basically collects all the custom assets from every source into one place, where the player can just go in and it can be basically laid out like an Ikea store, lol. But you can look around and see what you might want, and it should have a title plate with the author & name of the asset, so you can just grab it out of the pk4 ready to drop in an FM and use right away. I'll probably rearrange the first post to include a master list of these for easier access. All the links are generated from my dropbox account, so they should be active unless I take them down (or the service shuts down. Otherwise, there's no optimal mean to distribute these, I'm afraid. Putting it all in one package will be easy to use, but inflexible, when someone needs just one of these assets – it will make the mission size bloat. On the other hand, zips with raw files give you that flexibility, but require tons of setup, as you have to change paths in models, materials, def files, etc. Edit: that "Ikea store" package might work, if it was an optional download for TDM installer / optional part of the core mod. It doesn't even have to be one central package, every modeler could have their own .pk4, it's just the question of naming convention and folder structure. Edited November 28, 2020 by peter_spy Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
demagogue Posted November 28, 2020 Report Share Posted November 28, 2020 Yes, the .pk4 is just a zip file with the assets already set up to drop into a mission and you get the bonus of seeing them in-game. It's not really meant as a mission at all. As for a separate one for each modeler, the idea I mentioned before on that is just to release successive asset pk4s for all of the asset sets that were either made, discovered, or anyway got packaged since the last set. So it'd be like Asset_Pack1, Asset_Pack2, etc., and each one could be like maybe a few 100MB. I didn't think it was good idea to break them up by author because they'd be so lopsided, some of them would be like 2GB and some like 30MB. So I thought it'd be good to package them as commensurable units, like I said some mix that adds up to 100 or 500MB or whatever, and maybe within those boundaries they could be thematic, like a time period or a particular style or, yes, still featuring an author if it works out that way. My original idea was to just have them in the in-game downloader, but I can see how that'd be trouble since players might think they were normal FMs, and they're not. The more natural place for them would be on the wiki and maybe the Downloads page, and then there can just be one thread for them in the Mappers forum so mappers are periodically reminded that they exist. 2 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
Petike the Taffer Posted February 25, 2021 Report Share Posted February 25, 2021 I've updated the links in the repository article. 2 Quote Female player character vocals (current mini-project, help/advice appreciated) Slovak localisation for TDM (my project) What I'm up to (sporadic updates) Stuff I've worked on at the wiki Partners in Crime (my FM series, in development) Link to comment Share on other sites More sharing options...
Omni-Flayer 9000 Loves You Posted November 24, 2022 Report Share Posted November 24, 2022 On 11/28/2020 at 2:40 AM, peter_spy said: I'll probably rearrange the first post to include a master list of these for easier access. All the links are generated from my dropbox account, so they should be active unless I take them down (or the service shuts down. Otherwise, there's no optimal mean to distribute these, I'm afraid. Putting it all in one package will be easy to use, but inflexible, when someone needs just one of these assets – it will make the mission size bloat. On the other hand, zips with raw files give you that flexibility, but require tons of setup, as you have to change paths in models, materials, def files, etc. Edit: that "Ikea store" package might work, if it was an optional download for TDM installer / optional part of the core mod. It doesn't even have to be one central package, every modeler could have their own .pk4, it's just the question of naming convention and folder structure. I've gotten this far into messing about Dark Radiant with only cursory knowledge of file management, if it isn't any trouble could you briefly touch base on how to get your sliding metal door asset to show up in the map editor? Ik how to unzip the 7zip file from dropbox I just don't know how to tell Dark Radiant what to do with the files. The door itself looks lovely. A good fit for my planned map. Quote Link to comment Share on other sites More sharing options...
datiswous Posted November 24, 2022 Report Share Posted November 24, 2022 (edited) Have you checked the wiki for info? Wiki Understanding folder structure Model files go into models directory inside fm-directory. Wiki EntityDef Wiki Material files I think that the material_setup.txt file has to be editted and saved as a .mtr file and the def_setup.txt editted and saved as a .def file and then everything has to be put in the correct folders. See links above. Edited November 24, 2022 by datiswous Quote Link to comment Share on other sites More sharing options...
Wellingtoncrab Posted December 19, 2022 Report Share Posted December 19, 2022 The download links seem to have gone dead. Quote -= IRIS =- ♦ = SLL = Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.