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Posted

It's coming along. Still got some issues here and there, and I haven't found all the textures I want to include in the next pack yet, but it's getting there.

 

This is a shot from the map I'm working on, figured I've gotten it to the point where I have something interesting to show off. Imagine it with little colored jars and various other knick-knacks sitting on those shelves, electric lights hanging from the ceiling, wispy cobwebs draped from the ceiling to the walls, and...uh...a floor, and you'll see where I wanna go with it.

 

But without further ado...The Basement

Posted

lol, yeah..I know it's dark. Don't have any other choice til I get a good floor in. ;)

 

I'll probably work on it later today. Right now I'm still deciding on if I want a dirt or cracked and worn concrete...or both! :blink:

Posted (edited)

Alright, the 2nd basement shot has been cleaned up, fullscreened, shot from a nice angle, and logoed for all our posting needs. Just click on the link above to view the new one.

 

Edit: If we could, we should photoshop DeepO's thief model in there.

Edited by Renzatic
Posted

Aight, I toned down the red a bit to see how it looks..just click the link above to check it out.

 

It looks more consistant now, but I think the little bits of red added some of teh flavah to the texture.

Posted

Just out of curiosity, how did you manage to make those red areas without them repeating in a regular pattern? Is it just a very big texture or can you overlay one texture with another?

Posted (edited)

They repeat, you can tell by looking at the ceiling on fullbright, but I have enough details along the wall obscuring the texture so that it appears random.

 

It's a regular sized walltex, 512x512

 

walltex.jpg

 

If you look carefully you can see a few of my mistakes..but I figured that it was small enough that you wouldn't notice ingame (I hope).

Edited by Renzatic

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