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Posted (edited)

Thats pretty cool. But Rich's color grading shader is far more powerful, in the sense that you can actually regulate the saturation to whatever you want, from oversaturated to black and white, and you can also increase constrast, darken or lighten the result, and things like that. We should really look into adding that to tdm somehow.

Edited by RPGista
Posted

That would be a cool thing for mappers to be able to toggle, if they wanted to communicate a change of state, like the player is invisible, or time traveling, or in a dream.

In that case a gui overlay with a custom post process shader can be used. The effect could be controlled via shader parms, that can be altered using a script. So you could not only toggle it on and off, but also create fade-ins and alter the effect depending on the circumstances. This could also be useful for more profane usecases like if the player gets poisened, takes damage or the like. Other effects then color manipulation are thinkable, too, like blurring.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

In that case a gui overlay with a custom post process shader can be used. The effect could be controlled via shader parms, that can be altered using a script. So you could not only toggle it on and off, but also create fade-ins and alter the effect depending on the circumstances. This could also be useful for more profane usecases like if the player gets poisened, takes damage or the like. Other effects then color manipulation are thinkable, too, like blurring.

Don't we already have the legacy D3 red vision?

  • 3 weeks later...
Posted

That would be a cool thing for mappers to be able to toggle, if they wanted to communicate a change of state, like the player is invisible, or time traveling, or in a dream.

 

Splinter Cell Conviction handled this very smoothly by making the saturation your light gem.

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