Ladro Posted September 14, 2019 Report Share Posted September 14, 2019 (edited) With the newer (and updated) version of TDM (2.07) the esc key, it's not working anymore. It seems that the key it's not recognized. I already tried on renaming my Darkmod.cfg, but the newer *.cfg created on start has the same problem. The first lines are: unbindall bind "0x00" "_impulse48" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" ... Any idea/suggestion/faq to solve this? [I'm with Linux, Kubuntu 18.04, TDM has always worked lovely on Linux for me] [UPDATE] Maybe it's this bug on bugtracker? https://bugs.thedarkmod.com/view.php?id=4963 But I have problems only with the ESCAPE key. Any suggestion will be appreciated Edited July 13, 2020 by Ladro Found a possible bug on Bugtracker already present Quote Link to comment Share on other sites More sharing options...
freyk Posted September 16, 2019 Report Share Posted September 16, 2019 (edited) and through the bugtracker post, you will find a link to another forumtopic. (but that is for the arrow keys) Edited September 16, 2019 by freyk Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to comment Share on other sites More sharing options...
chakkman Posted September 16, 2019 Report Share Posted September 16, 2019 Well... this seems to be a Linux related issue, right? Bit misleading topic title. Quote Link to comment Share on other sites More sharing options...
freyk Posted September 16, 2019 Report Share Posted September 16, 2019 (edited) a small work around is to remap the key in TDM. Change the keybind-value for "togglemenu" to another key, at a config-line in the darkmod.cfg : bind "ESCAPE" "togglemenu" for example: bind "t" "togglemenu" (the "t"-key because that isnt used in the config) Edited September 16, 2019 by freyk Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to comment Share on other sites More sharing options...
Ladro Posted September 16, 2019 Author Report Share Posted September 16, 2019 (edited) 1 hour ago, freyk said: a small work around is to remap the key in TDM. Change the keybind-value for "togglemenu" to another key, at a config-line in the darkmod.cfg : bind "ESCAPE" "togglemenu" for example: bind "t" "togglemenu" (the "t"-key because that isnt used in the config) Thanks, for your suggestion 2 hours ago, chakkman said: Well... this seems to be a Linux related issue, right? Bit misleading topic title. Maybe, I don't use Windows, I don't know. (anyway I changed a little bit the topic) 5 hours ago, freyk said: and through the bugtracker post, you will find a link to another forumtopic. (but that is for the arrow keys) Ok, maybe it's a problem with Linux. Edited September 16, 2019 by Ladro Quote Link to comment Share on other sites More sharing options...
Ladro Posted July 10, 2020 Author Report Share Posted July 10, 2020 Old topic, but same issue (after updating @2.08). I tried inserting: bind "ESCAPE" "togglemenu" in the darkmod.cfg but nothing. Tried too on the console of the game when playing, also with other keys rather then "escape", but it's a fail. I cannot resume the "main menu" when I'm in the game, I can exit only via console but typing "exit". The first main menu appears normally, it's the bind with the escape key that it's broken. Any suggestion to make working this bind for togglemenu in the game? Thanks a lot in advance Quote Link to comment Share on other sites More sharing options...
stgatilov Posted July 11, 2020 Report Share Posted July 11, 2020 Inviting @cabalistic, he changed key mapping on Linux for 2.08 Quote Link to comment Share on other sites More sharing options...
cabalistic Posted July 12, 2020 Report Share Posted July 12, 2020 17 hours ago, stgatilov said: Inviting @cabalistic, he changed key mapping on Linux for 2.08 Well, more like "applied a band-aid". ESCAPE key works for me, and unfortunately I don't have any immediate idea to offer if it doesn't for you. You could try to change your keyboard layout to an English variety, if it isn't, maybe that helps? The whole input handling on Linux needs a major rewrite. It is completely outdated and doesn't work well on modern X systems, I'm afraid. I don't know if and when I'll have time to do that, as it's not a minor task, so if anyone wants to tackle this, please do. Might even be worth considering using something like GLFW or SDL to do window management / input handling to free us from having to deal with X and Wayland on our own... 1 Quote Link to comment Share on other sites More sharing options...
Ladro Posted July 12, 2020 Author Report Share Posted July 12, 2020 (edited) 13 hours ago, cabalistic said: Well, more like "applied a band-aid". ESCAPE key works for me, and unfortunately I don't have any immediate idea to offer if it doesn't for you. You could try to change your keyboard layout to an English variety, if it isn't, maybe that helps? The whole input handling on Linux needs a major rewrite. It is completely outdated and doesn't work well on modern X systems, I'm afraid. I don't know if and when I'll have time to do that, as it's not a minor task, so if anyone wants to tackle this, please do. Might even be worth considering using something like GLFW or SDL to do window management / input handling to free us from having to deal with X and Wayland on our own... Ok, thanks, I understand. Just for now to play: it's possibile to recall the menu from some command by \ console in game? It's there a command, or I have to bind some key as mandatory to launch the main menu in the game? Thank you in advance! Edited July 13, 2020 by Ladro Quote Link to comment Share on other sites More sharing options...
stgatilov Posted July 12, 2020 Report Share Posted July 12, 2020 1 hour ago, Ladro said: Just for now to play: it's possibile to recall the menu from some command by \ console in game? It's there a command, or I have to bind some key as mandatory to launch the main menu in the game? I searched over the code, and it seems that loading nonexistent save opens the menu without dropping current game. So you can e.g. execute loadGame nothing to get to menu. Of course, you can bind it to a key. The minor nuisance is that you will have to click "ok" every time you do so. 1 Quote Link to comment Share on other sites More sharing options...
Ladro Posted July 13, 2020 Author Report Share Posted July 13, 2020 7 hours ago, stgatilov said: I searched over the code, and it seems that loading nonexistent save opens the menu without dropping current game. So you can e.g. execute loadGame nothing to get to menu. Of course, you can bind it to a key. The minor nuisance is that you will have to click "ok" every time you do so. It works perfectly! Really thank you, you saved my day: it's a perfect workaround to have the main menu in game! Quote Link to comment Share on other sites More sharing options...
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