Jump to content
The Dark Mod Forums

Anyone else think that killing an AI should make more sound?


Recommended Posts

Posted

I don't mean sound for you the player to hear, I mean sound for nearby AI's to hear. They don't seem to be sensitive enough when one of their nearby comrades is slain, as long as they don't actually see it.

 

One example of this is on the new boat mission. I killed an AI sleeping in their quarters while someone was walking through the hallway and the AI out in the hallway didn't notice. If this were Thief, they definitely would have heard the sound.

 

Thoughts? I know that this is regarding game balance and is thus very difficult to get right.

Posted (edited)

Ah, okay, maybe that's it, then. One of the things I always loved about Thief was the huge difference in reaction of guards to a small sound vs a sudden huge noise made by the player. You would literally scare them if you e.g. landed on tile hard or hit a door with the sword and they previously didn't know you were there. Nice attention to detail.

 

I confess I was a door basher when I was young. It was the first thing I did if I didn't have the key and the lockpicks didn't fit.

Edited by kano
  • 4 weeks later...
Posted

Don't care about killing noises as half the missions forbid killing - and blackjacking is faster and less noisy anyway.

But what about making the act of blackjacking emit some unavoidable noise too?
Got the impression, that only the body touching the ground emits noise - wich you can avoid on any flooring by grabbing the body in flight. I remember blackjacking AI literally right next to their comrades without them reacting at all while i heared the satisfying clonk on the victims head quite clearly.

The material-dependent noise of the blackjack hitting the head of an AI should be AI-hearable.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...