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Exceeded index frame limit message


grayman

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What is this message telling me?

I'm firing lightning/thunder effects at each point where it says "north/south/east/west".

Is there too much face-brightening going on with each lightning strike?

--------------------------------------------------------------------------
Changed location from 'InfoLocCells' to 'InfoLocBasement'.

north
Linking GLSL program environment ...
south

Changed location from 'InfoLocBasement' to 'InfoLocChurchBehindNave'.
Exceeded index frame limit (4096 kb), resizing...
New buffer size: 31247 kb
east

Changed location from 'InfoLocChurchBehindNave' to 'InfoLocCourtyard1'.
west
Exceeded vertex frame limit (4096 kb), resizing...
New buffer size: 234103 kb
Exceeded index frame limit (8192 kb), resizing...
New buffer size: 203279 kb

---------------------------------------------------------------------------
 

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That's the dynamic index/vertex buffer running out of memory. This is fine, though, they are automatically resized.

Basically, to not waste GPU memory, they start at fairly modest sizes. But the more demanding your map is, the more memory you need. If the current value is not sufficient, the buffers are resized automatically. The messages are informative only.

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13 hours ago, cabalistic said:

Basically, to not waste GPU memory, they start at fairly modest sizes.

It is not exactly true in 2.08. We start at the size large enough to contain all static geometry, which is quite big usually.

There are at least two major issues with the new vertex cache that I know of : 5066 and 5065

If non-monotonous growth is an issue, it would be third in this list :D

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