Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Nice. I was so free to setup everything for it to be used as a LOD model in TDM. Two notes, though:

  1. The lod distance values are set erratic. They probably need tweaking. But this is something mission authors should do anyway.
  2. The models don't seem to have a dedicated shadow mesh. That could make them unneccessarely performance houngry. Someone with model expertise would have to take a look at this.

https://www.mediafire.com/file/nwdnwtriio5d0co/tdm_statue_sealandbear.pk4/file

 

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

  • 3 weeks later...
Posted (edited)
On 9/2/2022 at 8:38 AM, Obsttorte said:

Nice. I was so free to setup everything for it to be used as a LOD model in TDM. Two notes, though:

  1. The lod distance values are set erratic. They probably need tweaking. But this is something mission authors should do anyway.
  2. The models don't seem to have a dedicated shadow mesh. That could make them unneccessarely performance houngry. Someone with model expertise would have to take a look at this.

https://www.mediafire.com/file/nwdnwtriio5d0co/tdm_statue_sealandbear.pk4/file

 

In this case for a shadow and physics mesh imo is very easy, just make two extra copies of the lowest LOD, slap the shadow material in one and the collision material on the other and make sure both occupy the same space and are on the same item mesh/layer has the main model.

In blender (or any other 3D Tool) you don't need to import any TDM material or texture, you just make a basic material for the shadow and collision mesh and make sure to give each the name of the shadow and collision material respectively (not the .mtr file name the full material name, inside the file), is that easy!

    bear_statue_example.7z 

ps- here is a fast example of what I said, sorry for not making it plug&play to TDM.

I add too mess with the model because I use Modo and it doesn't open ase files, I add to convert to obj using another tool and also rotate it in Modo to be able to work with it, so now is not a, one to one, to the original model and so shouldn't be used with the LOD's that were provided, this because I assume they will not match, but I didn't tested, plus the material name for the main mesh is not the correct, only for the shadow and collision mesh's are correct (follows doom 3 convention).

This should be seen just as a model for anyone to know how a shadow and a collision model should be setup. (for those that don't know)

I also used the second LOD counting from the last because the lowest LOD seems to not follow the main model silhouette perfectly, it could very well work at the distance but not for a shadow and collision mesh.

Edited by HMart
  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
×
×
  • Create New...