nbohr1more Posted June 6 Report Share Posted June 6 Thanks, I'll post tonight Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Geep Posted June 6 Author Report Share Posted June 6 Actually, even without the post, I'm now thinking this may be hopeless without "forbidden" overrides, or new capabilities added. However, here's long-shot ideas: 1) See if i18n can work for you #define MM_BRIEFING_VIDEO_MATERIAL_1 "str_1234" where where the non-Russian sections of all.lang (and their generated codepage-specific-encoded <language>.lang) would have: #str_1234 "video/tdm_briefing_video_english" Likewise Russian section with (I guess) Cyrllic-encoded codepage listing _russian version. 2) It possible you could use the deprecated SDK-controlled briefing system, designed mainly for multi-mission campaign system, which reportedly can be used with a single mission, too, as stated here: https://wiki.thedarkmod.com/index.php?title=Setting_up_Campaigns#Briefing_Videos However, how you control that, I dunno. Probably some trickery involving Mission number. And it may not work with non-Roq videos. 1 Quote Link to comment Share on other sites More sharing options...
Geep Posted June 6 Author Report Share Posted June 6 A third option would be to delay the briefing until right after the game starts, and just treat it as a video cutscene, invoked by a script. Then you would have access to the if statements and language cvar you need. Quote Link to comment Share on other sites More sharing options...
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