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Fan Mission: The Lieutenant 2: High Expectations by Frost_Salamander (2023/04/24)


Frost_Salamander

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On 3/8/2024 at 8:09 PM, Frost_Salamander said:

Yep.  I'd gladly include an automap in my missions....  if someone else were to draw them all for me.

If you supply me a list of what info_locations are connected to what locations on the navigation-map I will make an automap. It's impossible to make one without this knowledge. Same for mision 2.

I also understand if you don't want to do this.

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3 hours ago, datiswous said:

If you supply me a list of what info_locations are connected to what locations on the navigation-map I will make an automap. It's impossible to make one without this knowledge. Same for mision 2.

I also understand if you don't want to do this.

Will DM you...

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  • 3 weeks later...

Okay... so... I'll be honest.
The verticality of the first mission blew my mind, made me really pay attention, explore. But the verticality of this mission made me frustrated.
It didn't help that I kept stumbling upon things, without context.

Moreover, some areas didn't have anything, but were traversable, while others had a plenty and required not a clear and direct path but some convoluted route that wasn't obvious to me.

And the size of the level... It took me 4 and a half hours to search every nook and cranny, find and complete all objectives and discover the loot. But that time was split between two days, because I could only play before work, and I experienced CTD whenever I'd draw a bow inside the manor. So by the end I ran around like a headless chicken, trying to remember where I've left this NPC and where is that NPC and where the safe is...

Now... some things really gave me a pause.
For example, the direction of our poor LT's life XD
Or the fact that we had such a horrible person working for our Target.

But I really liked the story here. All the twists, the clues (that little thing in the cabinet damn), I liked using Thief's Highway... but man was I lost there.
I would like to know... how was I supposed to find the Barrel? I had no real reason to actually head there aside from "I see a window open". But since I was thorough, I found the Barrel there before the readable mentioning it in the same place. Was there a hint pointing me there to begin with? (Did I miss it, like the combination to the safe the first time?)

Also - the Safehouse dude was freaking me out.

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Posted (edited)
9 hours ago, Rio_Walker said:

Okay... so... I'll be honest.
The verticality of the first mission blew my mind, made me really pay attention, explore. But the verticality of this mission made me frustrated.
It didn't help that I kept stumbling upon things, without context.

Moreover, some areas didn't have anything, but were traversable, while others had a plenty and required not a clear and direct path but some convoluted route that wasn't obvious to me.

And the size of the level... It took me 4 and a half hours to search every nook and cranny, find and complete all objectives and discover the loot. But that time was split between two days, because I could only play before work, and I experienced CTD whenever I'd draw a bow inside the manor. So by the end I ran around like a headless chicken, trying to remember where I've left this NPC and where is that NPC and where the safe is...

Now... some things really gave me a pause.
For example, the direction of our poor LT's life XD
Or the fact that we had such a horrible person working for our Target.

But I really liked the story here. All the twists, the clues (that little thing in the cabinet damn), I liked using Thief's Highway... but man was I lost there.
I would like to know... how was I supposed to find the Barrel? I had no real reason to actually head there aside from "I see a window open". But since I was thorough, I found the Barrel there before the readable mentioning it in the same place. Was there a hint pointing me there to begin with? (Did I miss it, like the combination to the safe the first time?)

Also - the Safehouse dude was freaking me out.

Thanks for the feedback @Rio_Walker

As mentioned in other comments in this thread, the optional objective was meant to be for players who enjoy exploring every inch of the map.  If all you want to do is complete the mission via the primary objective it's pretty straightforward.  It was also meant to be sort of 'open world' in that if you explore everywhere you pick up little hints and bits and pieces and put them together at the end to solve that objective with.  It wasn't meant to spoon feed the player. But again maybe not everyone enjoyed that approach.  It was also kind of a knee-jerk reaction to players not liking 'linear' missions.  But it seems some people still do like that 🤷‍♂️

And yeah, some players don't like big maps.  I get that. I don't like playing them myself a lot of the time 🤣

The issue with the bow crash is a known issue (not just with this mission) which we haven't got to the bottom of unfortunately: 

 

Edited by Frost_Salamander
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