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Mirror issue


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I've got a simple "mirror" - I put the textures/water_source/water_reflective_3 texture on a brush, put a frame around it, and turned the whole thing into a func_static. Here's what it looks like in TDM 2.11:

image.thumb.jpeg.81d491ed59538cf98ebf02e70c666e2f.jpeg

You can see the player's outfit, face (well, eyes at least), etc.

The same map, in 2.12:

image.thumb.jpeg.222bdaddd27c3af70eb5e74ea756adca.jpeg

Thief is all black. Kinda cool, but...

Is this a known issue? Should I submit a bug report? Note that other objects reflect fine (include AIs).

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