Jump to content
The Dark Mod Forums

Recommended Posts

Posted

I've been doing some thinking about regular guards and have been studying T1/2 guards. My plan is to make three different kind of guard bodies (house guards, city/professional guards, and elite/mercenary guards) with about twice as many heads that are interchangable, giving us a wide variety of different looks for normal guards. I'm pretty sure T1/2 did this as well, as I've see a lot of different guards. It's amazing how cheap T3 was when it came to different models/textures for the AI.

 

Anyway, here's the first concept sketch. I imagine these guys as the city watch, although if you take away the emblem they could be professional guards anywhere.

 

concept%20guard1.jpg

 

Comments welcome.

Posted (edited)

As usual you've done some damn fine work, Spring. Good job. ;)

 

lol, just get in IRC. We're having a few nice discussions there and it'd be even better if you were around. ;)

Edited by Renzatic
Posted (edited)

I don't know, I was thinking about that earlier today. It might be nice for variety's sake, but it certainly isn't a priority. If we only had one body type for guards I don't think anyone would complain. How often did you run into a fat guard in T3?

 

lol, just get in IRC. We're having a few nice discussions there and it'd be even better if you were around.

 

Sorry I missed you guys. :(

Edited by Springheel

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      Happy Labour Day, my taffing taffers & hard working mapping friends!
      And remember the poor souls who, within the Inventors’ organization, labor under Jonus’s yoke to ensure the success of that very guild! Always remember the hard workers!
      · 2 replies
    • datiswous

      Is there a script command to make a screenshot?
      I just though it could be interesting to be able to create a screenshot at a certain point in time. Then use that screenshot possibly in a debrief.
      I guess the second question is: Can you use a (in-game made) screenshot in a (debrief) gui?
      · 1 reply
    • Bikerdude  »  Display Cement

      So what type, and what ratio of portland to sand 😏
      · 1 reply
    • JackFarmer

      Our esteemed professional mapping predecessors from 20 years ago faced the same challenges we do today!
      · 2 replies
    • snatcher

      TDM Modpack 5.1 is out!
      · 0 replies
×
×
  • Create New...