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Posted

As i don´t have time to texture them, and they are taking space on my hd i decided to give some of my models to you guys, some of them are uvmaped others aren´t and some don´t even go with the Mod subject, but i give them never the less, you do with them what you want, and i hope they will be of some use to you.

 

Cheers.

 

HM

 

LINK

Posted

Are we supposed to know what these are? Donations are nice, but a bunch of untextured models means someone is going to have to work to get them in game, and without knowing what they are it's hard to know if it's worth the effort. What are they models of? Are they high poly or low poly?

Posted

All kinds of neat stuff in there. I just opened them up in Lightwave. I think some of them are high poly. Swords, daggers, lamps, even a complete dining table, chairs and candelabra. That one needs to be broken down into separate models since they're all in the scene together, but we should be able to use them. :)

 

Thanks so much for the donation. Much appreciated.

Posted
All kinds of neat stuff in there. I just opened them up in Lightwave. I think some of them are high poly. Swords, daggers, lamps, even a complete dining table, chairs and candelabra. That one needs to be broken down into separate models since they're all in the scene together, but we should be able to use them. :)

 

Thanks so much for the donation. Much appreciated.

 

No Problem :) .

 

Springheel in there are some low poly and high poly models, in i have swords, axes, maces, furniture, wall lamps, street lamps, etc. Open them in your app to see, it will not kill you :rolleyes: .

Posted

Yeah, those are great! Thanks for sending them. I feel we could probably get use from some of these. Not sure the magnum revolver will fit very well in a Thief-style universe, though :D

Posted
Open them in your app to see, it will not kill you .

 

I don't have any modeling aps. So I have to rely on modelers telling me what stuff is or showing screenshots to keep our lists up to date. :) But don't worry, I'll just bug NH for it now. :)

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