Schatten Posted May 5, 2007 Report Share Posted May 5, 2007 Ok, I've FINALY uploaded a bunch of comp-music's sounds and made shaders for them. They aren't volume tweaked yet, that's on the to-do list. I've wanted to do this way earlier, but got distracted by a nice pair of boobs. Anyway, here goes: New shaders that need implementation:blackjack_hit_metalblackjack_hit_woodblackjack_hit_fleshblackjack_hit_helmet water_medium_runningwater_drops_01water_hit_by_small_objectwater_hit_by_medium_objectwater_hit_by_large_object The water_hit shaders should replace the old shader in use - I think it's "splash_long_01" climb_ladder_metal_looseclimb_rope_hemp arrow_water_impact Not sure which shader is currently used for this, but this new one should replace the old arrow_broadhead_flesh arrow_rope_deployI think the broadhead impacts are currently used, needs to be changed to this frob_faucetfrob_lever_metal_large_01frob_lever_metal_large_02frob_lever_metal_small_01 Updated, but not needing new implememntation:arrow_swoosharrow_fire_hitarrow_broadhead_breakarrow_gas_impact Next, I'll take a look at the sword sounds.comp-music, you've been super productive, and your sounds are top-notch quality. I'm really glad we have you on board. Quote Link to comment Share on other sites More sharing options...
ascottk Posted May 5, 2007 Report Share Posted May 5, 2007 I've wanted to do this way earlier, but got distracted by a nice pair of boobs. That's always a good reason comp-music, you've been super productive, and your sounds are top-notch quality. I'm really glad we have you on board.Agreed Quote Scott's AI models progress list Scott's SoundClick Page Scott's MySpace Page Link to comment Share on other sites More sharing options...
greebo Posted May 5, 2007 Report Share Posted May 5, 2007 Agreed on both counts. Quote Link to comment Share on other sites More sharing options...
comp-music Posted May 5, 2007 Report Share Posted May 5, 2007 I am not deserved all this,i'm just love my work from the bottom of my heart Thanx guys Quote Link to comment Share on other sites More sharing options...
Dram Posted May 6, 2007 Report Share Posted May 6, 2007 Excellent work guys Schatten...lol Quote Link to comment Share on other sites More sharing options...
Crispy Posted May 6, 2007 Report Share Posted May 6, 2007 blackjack_hit_metalblackjack_hit_woodblackjack_hit_fleshblackjack_hit_helmetImplemented, except that AFAIK helmets are just metal, so there's no way to distinguish between "metal" and "helmet". I may be wrong, perhaps ascottk or Springheel knows more about this. I just set all metal to blackjack_hit_helmet for now, since blackjack_hit_metal sounded more like metal-on-metal than leather-on-metal to me. *shrug* If you want to change it yourself, it's in darkmod/def/weapon_blackjack.def: "snd_metal" "blackjack_hit_helmet" "snd_ricochet" "fist_impact" "snd_flesh" "blackjack_hit_flesh" "snd_stone" "fist_impact" "snd_wood" "blackjack_hit_wood" "snd_cardboard" "fist_impact" "snd_glass" "fist_impact" "snd_liquid" "fist_impact" "snd_plastic" "fist_impact" "snd_hit" "fist_impact" "snd_miss" "blackjack_swing" "snd_hit_berserk" "fist_gorepunch" arrow_water_impactarrow_broadhead_fleshImplemented. I didn't know where to change the rest. Ishtvan would know more about the climbing sounds I think. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Link to comment Share on other sites More sharing options...
Ishtvan Posted May 6, 2007 Report Share Posted May 6, 2007 climb_rope_hemparrow_rope_deploy Implemented. I wasn't sure what to do with the climb_ladder_loose. Do we want this to replace the existing metal ladder climbing sound? Or was the intention to be able to define two types of metal ladders? If so, we'll have to decide what surface type represents a "loose" metal ladder and which one represents a regular metal ladder. Quote Link to comment Share on other sites More sharing options...
Schatten Posted May 15, 2007 Author Report Share Posted May 15, 2007 Bump. I've updated the big list along with the new pin sounds. As for the loose metal ladder/helmet thing, I guess we'll need a special material for those if we want to use the new sounds. I'd appreciate it if this thread would be used for requests and notices of implementation henceforth. I'll announce shader updates and sound uploads there as well from now, and it helps me keeping things together. Quote Link to comment Share on other sites More sharing options...
pakmannen Posted May 17, 2007 Report Share Posted May 17, 2007 Hey guys. Glad to see things are moving along around here. Right, keep the work up while I, you know, cruise around Australia and everything.. Ahh I missed Dram in Sydney but will hopefully get to see Domarius in Brisbane, I'm counting on him filling me in on the latest office gossip. Quote Link to comment Share on other sites More sharing options...
Schatten Posted May 17, 2007 Author Report Share Posted May 17, 2007 Heya pak, nice to see you around. How are you doing in down under so far? Quote Link to comment Share on other sites More sharing options...
pakmannen Posted May 22, 2007 Report Share Posted May 22, 2007 Doing fine, it's a lovely country. Particulary enjoyed hanging around the Blue Mountains for a while (google for cool pictures) and is looking forward to seeing the reef. In Brisbane atm, the last civilized place we're visiting (nothing but sandy beaches and paradise islands further north it seems) so I'll probably be out of touch for a while. I'm here for a week, so if there is anything, send me en email: jens.ljungblad@tjoff.com Quote Link to comment Share on other sites More sharing options...
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