Schatten Posted May 5, 2007 Report Share Posted May 5, 2007 Ok, I've FINALY uploaded a bunch of comp-music's sounds and made shaders for them. They aren't volume tweaked yet, that's on the to-do list. I've wanted to do this way earlier, but got distracted by a nice pair of boobs. Anyway, here goes: New shaders that need implementation:blackjack_hit_metalblackjack_hit_woodblackjack_hit_fleshblackjack_hit_helmet water_medium_runningwater_drops_01water_hit_by_small_objectwater_hit_by_medium_objectwater_hit_by_large_object The water_hit shaders should replace the old shader in use - I think it's "splash_long_01" climb_ladder_metal_looseclimb_rope_hemp arrow_water_impact Not sure which shader is currently used for this, but this new one should replace the old arrow_broadhead_flesh arrow_rope_deployI think the broadhead impacts are currently used, needs to be changed to this frob_faucetfrob_lever_metal_large_01frob_lever_metal_large_02frob_lever_metal_small_01 Updated, but not needing new implememntation:arrow_swoosharrow_fire_hitarrow_broadhead_breakarrow_gas_impact Next, I'll take a look at the sword sounds.comp-music, you've been super productive, and your sounds are top-notch quality. I'm really glad we have you on board. Quote Link to comment Share on other sites More sharing options...
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