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Posted (edited)

My map have specific lighting (or rather lack of it) so this issue may not occur without thick fog AND lack of other lights. Dim light source is attached to the player.

 

Obviously the image's contrast is maxed out.

 

diGncOZ.jpg

Edited by ERH+
  • Like 1

S2wtMNl.gif

Posted (edited)

Are those static models, or flinders spawned when a breakable entity breaks? If they're flinders you may have encountered http://bugs.thedarkmod.com/view.php?id=4230 (i.e. multiple flinders spawn in the same position, then fail to fly apart as they're supposed to).

 

Edit: no, scratch that. If that were the case you wouldn't have included a DR shot.

Edited by VanishedOne

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

  • 4 months later...
Posted

My map have specific lighting (or rather lack of it) so this issue may not occur without thick fog AND lack of other lights. Dim light source is attached to the player.

 

Obviously the image's contrast is maxed out.

 

diGncOZ.jpg

Could this be an instance of the same problem?

 

post-35144-0-15746800-1553188256_thumb.jpg

 

I'm finding quite a few models that have the odd surface showing up bright, especially in foglights or blendlights. Shall I make a tracker entry?

 

post-35144-0-96515900-1553188353_thumb.jpg

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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