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Posted

Hi, I was wondering if, when first starting a map, any of you use a generic texture to texture everything, only applying different textures once the map is coming a long?

 

I've seen people do that in some tutorials, some using a uniform gray texture and some using a grid star-trek holodeck looking texture.

 

If so, can anyone direct me to such a texture? I'm using the vanilla d3 editor atm (well, ROE really) and the textures I have to work with kind of distracts me from what I want to work on.

 

Thanks!

Posted
Hi, I was wondering if, when first starting a map, any of you use a generic texture to texture everything, only applying different textures once the map is coming a long?

 

I've seen people do that in some tutorials, some using a uniform gray texture and some using a grid star-trek holodeck looking texture.

 

If so, can anyone direct me to such a texture? I'm using the vanilla d3 editor atm (well, ROE really) and the textures I have to work with kind of distracts me from what I want to work on.

 

Thanks!

 

As far as I remember, the "grid-like" texture I used was some tile texture from vanilla doom's "bathroom" set.

 

Hope this helps,

 

tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

There is no custom texture as such but I found the best texture for this purpose is...

 

textures/darkmod/stone/flat/smooth/ceramic_tile_tan03

 

which gives a great grid pattern in-game almost like 3D graph paper. See..

 

http://wiki.thedarkmod.com/index.php/...Getting_Started

 

Though I don't know if you have access to that texture? I use it now and again for smaller projects too like recently I am in the middle of creating some stairs for a grand hall.

Posted

Thanks guys, those are all good suggestions. Those quake3 textures are great and I might make them into workable textures if I get the time, otherwise I'll just find and use a reasonable doom3 texture.

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