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Tyrot's Chair Pack - 1


TYROT

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Dear Team

 

I was making some chairs lately, but before completing 25 different chairs..I wanted to send you first 6 guys..

I will make legs better...

I didnt want to copy anything but you can see some different art movements...

 

BEST

 

(hope you like it)

post-5-1104273648.jpg

Edited by TYROT
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dear deepomega

 

Yes yes it s not still done yet..I will make some of them corners more sharpening..sure ...sure :)

 

and thanks RENZ! .. I know they are little weirdo ..but i have no skill of making something normal i guess.. :(

 

Best

Edited by TYROT
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dear deepomega

 

Yes yes it s not still done yet..I will make some of them corners more sharpening..sure ...sure :)

 

and thanks RENZ! .. I know they are little weirdo ..but i have no skill of making something normal i guess.. :(

 

Best

They wouldn't be props I'd use in a more mundane setting. But for something more esoteric..like a temple, mages lounge, or NRA meeting, I'd throw em around with wild abandon.

 

DeepO: Once he gets em textured they'll probably loot more molded than silly puttyish. It wouldn't hurt to make em a bit more solid looking, but for now they're about fine.

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I was making some chairs lately, but before completing 25 different chairs..I wanted to send you first 6 guys..

I will make legs better...

I also thought that they look like made of bone. :)

 

At least some of them I can imagine to fit in a hammerite office when they are textured with a metallic silvery look. But I guess some of them should be made to look less organic.

 

Maybe we should take the name Bonehoard literally and make a mission out of it. Something with arcane mages and such. These chairs would perfectly fit such a scenario.

Gerhard

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Very funky, TYROT. They would be excellent in exotic places, as Ren mentioned.

 

A few would also be very much at home in the mansion of our eccentric collector.

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I think they'd look great with wood textures as woodsie pagan chairs, or the art deco style mechanist decor.

These are great tyrot, but remember they have to be reduced to 500-ish polygons for the game. Organic shapes are a lot harder to reduce, and still look good. Try to keep to more geometric shapes if you don't want to be giving youirself headaches when it comes to getting them in the game)

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Yeah, they look cool! KInd've look pagan-inspired, woodsy, in a way.

 

EDIT: Oh wow! Looks like oDDity and I are on the same mode of thinking here! I hadn't seen his post when I replied.

Edited by Darkness_Falls
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dear Team

 

I really wanna stay awake and model more..But my girl has returned and she needs attention :)

but before going offline today i wanna upload one sofa for you to look at.I had to model it so quick...i just copy pasted some textures...

 

BEST

 

(more to come ..NH... thanks for kind feedback..:)

Oddity you are right im really thinking a miraclous subpatch polygon reducing method....well im thinking ...:

and i told your DF there is hidden communication within this team...Our minds somehow getting connected for some points without ADSL or broadband:)

post-5-1104277736.jpg

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Very unique looking. You have a very interesting style, TYROT. I can see this fitting in very nicely in a mechanist or builder environment, especially with that rough metal texturing.

 

Btw, any progress on the bow?

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