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I was wondering if the undead will be able to infect mortal creatures which will result in turning their prey into one of them after an appropiated delay. That could give a surprising progress of events and making maps including the undead even more creepy.

 

Do you plan or discussed on implementing a feature like that?

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er.... No.

 

lol Spring

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happycheeze.deviantart.com

 

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Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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:D

 

But... isn't something like that possible with Sources & Receptrons system that you are implementing?

 

I was thinking about some sort of 'poison' effect in my mission: player enters some area (trigger) and gets infected (his health is slowly reduced until he finds cure). It probably involves time restrictions.

 

I haven't checked TDM S&R yet. I guess it's possible? It was quite easy to do in DromEd (even without custom scripts).

Cartographer's Note FM: in production.

Download Old Comrades, Old Debts FM or Mistrz Effects demo and see my old projects!

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Basically this is something an individual author could easily implement. Simply note (somehow) whether a zombie damaged (touched) a normal living AI. Then after a set time, delete the AI and replace with a new zombie with a custom skin that looks like the AI clothes.

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If anyone has a sense of humor, an old folks home with undead would be great. Or could even be really creepy...

 

Voice Over (Imagine its in Garrett's voice...)

The old folks home over on the wealthy side of town is having problems with people getting back up after they die. *hm.* A couple of Hammerite officers and even a few Pagan sentries haven't returned from the sewer passages and old burrick tunnels underneath the facility is search of why. My guess? They probably found each other and had it out.

But, there are rumors of "dark" and "unnatural" magic I keep hearing from both Pagan and Hammerite sources. A friendly Hammerite contact of mine asked me to go check it out, as well as a Pagan friend. Filling my pockets with money from people who would never use it doesn't hurt my feelings a bit. Getting paid from both sides of the fence for one job doesn't either.

The easiest way into the passages is from inside the home, unless I want to go trapsing trough the sewers from halfway across town. I gathered a map of the place from a fence who owed me a favor. Seems that theres a way in from the boiler room in the basement.

Initial Objectives:

  • Get in to the old folks home, and don't tip anyone off you're there. Getting caught by security, nurses, or residents is unacceptable.
  • Find at least 3000 loot. There should be plenty of stuff to steal from wealthy people who are too old to take care of themselves.
  • Figure out what happened to the Pagans and Hammerites that never returned. That's why you're getting paid.
  • Find out what is causing the elderly to "wake back up"

If anyone is intereted in developing a campaign basied on this idea, I'd be more than happy to help with story and character development, and maybe even some crude mapping. If you really are interested, keep reading.

 

///Spoilers Below///

Additional Objectives:

  • You manage to locate a Pagan who is lost and scared. Help him get out. (New AI constructs?)
  • The Pagan tells you "skeleton wizards" have some sort of "evil head" thats causing the problem. Find out what he's talking about.
  • Figure out who the "skeleton wizards" are.
  • The "Evil Head" appears to be a stone skull with an onyx set in the center of its forehead, with some sort of rune writing on it. Nab it so Friar Maulsson, (your contact) can look at it.
  • Just grabbing the head may be dangerous, locate some Holy Water to pour on it to disarm/disenchant it before picking it up.

The whys:

It seems the rumors of the "dark" and "unnatural" magic are well founded. A group of necromancers [another faction!] seem have taken root in the area. The skull is a simple necromancer artifact used to raise minions from the dead that can be left in place, according to Friar Maulsson. He also said that it must be re-charged periodically in order to keep working. [Guards conversing in the beginning of the mission.. "not so many people turned into zombies today" would be a nice touch]

 

----------

 

Campaign Points:

What are the necromancers doing in town? What is their ultimate goal?

Have they always been around, just under the radar?

Who is in charge of them?

Where in town are they headquartered?

Should their locating a base of operations be a plot point?

 

Character Points:

What specific symbols belong to the necromancers? (skulls, bones, runes, etc.)

How are they organized? (Cultish like the Pagans, Religious like the Hammerites, or secret society similar to our world's Freemasons)

What kind of weapons and magic do they have at their disposal?

Are their followers and/or practitioners separate ranks or groups? (Do you start out just being a follower watching from the sidelines, or do you start out learning necromancy right away?)

Edited by DigitalNapalm
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wow, you should write some more missions.

 

I think the funniest thief mission I've ever played was the brothel in T2X, The guy in the ape suit, the naughty hammerite room and that place behind the wall. I was thinking "Why is there toilet paper here? I see no toilet." And than I used the scope and there was the guy with the two girls.

 

good times

|=-=------=-=|

happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

|=-=------=-=|

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wow, you should write some more missions.

 

I think the funniest thief mission I've ever played was the brothel in T2X, The guy in the ape suit, the naughty hammerite room and that place behind the wall. I was thinking "Why is there toilet paper here? I see no toilet." And than I used the scope and there was the guy with the two girls.

 

good times

 

So Cheeze... if I write and sketch, could you map? I could take a whack at mapping, but I don't think I'd have anything worth a crap for a while. I'll even test them out. Maybe I could throw together some sound effects, too. If you're willing...

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