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greebo

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This is the continuation of my first post above.

Weeks ago i got a string of bad days. My main PC(elitedesk 800 g3) suffered a SSD failure and i noticed my thinkpad charger have an exposed wire.

So i decided to dust off my old lenovo ideapad(ideacrap) yesterday. The spec is i3 6th generation, 4 gigs of RAM, 2.5" 500GB spinning drive and it's  equipped with Intel HD & Nvidia GT 920MX. It runs Ubuntu mate 20.04 with Nvidia proprietary driver version 470 installed on it. I tried running TDM 2.12 on it and i got a somewhat 'playable' framerate at 25-33 FPS. I could hear this poor thing groaning when running TDM. It got hot quickly around 25-30 minutes into game.

Edited by taffernicus

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i want to try darkradiant on linux. Not sure how heavy the software is. i don't want to abuse this poor thing

Now i am in the process of researching new SSD replacement & GaN charger. i have found a primer on magnetic spinning disk & the underlying technology of solid state drive but i still found it hard to grok the magic behind this technologies

 

cylinder, head and track number.. That's the last thing I heard when I was messing around with the solaris installer

Edited by taffernicus

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  • 3 weeks later...

Mobo: TUF GAMING B550-PLUS

CPU: AMD Ryzen 5600 X

Memory: 2DDR 4 dual channel 32 Gigabites

GPU: Power Color RX 6700 XT 12 Gigabites

Storage: 1TB HDD / 512Gb Sata SSD

 

Build it on my own, mostly thanks of what I learned here with the help and advice of many members in this forum. 😃  Pretty happy so far. The change from Nvidia to AMD was a breeze.

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3 hours ago, Taquito said:

Mobo: TUF GAMING B550-PLUS

CPU: AMD Ryzen 5600 X

Memory: 2DDR 4 dual channel 32 Gigabites

GPU: Power Color RX 6700 XT 12 Gigabites

Storage: 1TB HDD / 512Gb Sata SSD

 

Build it on my own, mostly thanks of what I learned here with the help and advice of many members in this forum. 😃  Pretty happy so far. The change from Nvidia to AMD was a breeze.

FPS in "Scroll of Remembrance" ?

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

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6 hours ago, nbohr1more said:

FPS in "Scroll of Remembrance" ?

 

Low: 87 (Right at the beginning of the Mission looking at the Manor).

High: 250

Anti Aliasing X2

X1440

Ambient Occlusion: Off

Edited by Taquito
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20 minutes ago, datiswous said:

isn't that more gpu depended anyway?

Not in Scroll of Remembrance. It's CPU bound. Probably mostly AI since FPS skyrockets if you invoke killmonsters

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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1 hour ago, nbohr1more said:

Thanks! I figured that Ryzen 5600 X should be able to crack 70 FPS. Windows?

My i7-3770S gets 68 to 72 FPS in Linux Mint and 58 to 62 in Windows 10

Is that a laptop or desktop?

I always assumed I'd taste like boot leather.

 

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2 minutes ago, datiswous said:

Hm I thought that The Adventures of Thomas: Lucy's Quest was the benchmark on amount of ai in a mission.

Lucy's indeed has lots of AI but is well portal-ed and optimized for path finding and views.

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2 minutes ago, AluminumHaste said:

I thought you had a better computer?

Nope, TDM just keeps getting better so practically no missions challenge this old boy anymore.

I'll probably replace it next year at the doomsday of Windows 10. Already pushing my luck with Spectre and Meltdown flaws in Ivy Bridge

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Please visit TDM's IndieDB site and help promote the mod:

 

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newer found the idtech 4 engine to be overly resource hungry, hell some of the original render paths used optimizations as far back as the geforce 2 mx and with some fiddling it actually ran on a voodoo2 😂. sure it looked like a cartoon because the voodoo did not support shaders at all, but it did run and was playable. the darkmod port uses a bit more umph but its pretty well optimized so unless you start loading something like sikkmods parallax occlusion shaders i doubt most modern cards would have a problem with running it :)

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10 minutes ago, revelator said:

newer found the idtech 4 engine to be overly resource hungry, hell some of the original render paths used optimizations as far back as the geforce 2 mx and with some fiddling it actually ran on a voodoo2 😂. sure it looked like a cartoon because the voodoo did not support shaders at all, but it did run and was playable. the darkmod port uses a bit more umph but its pretty well optimized so unless you start loading something like sikkmods parallax occlusion shaders i doubt most modern cards would have a problem with running it :)

Try TDM v1.07 with the mission "Rightful Property" and you will see vanilla idTech4 make a modern system struggle ;)

If id Software never released the source code, who knows how bad things would still be. I think that's why stgatilov was getting ready to do more executable hooks to bypass limits in the engine.

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Please visit TDM's IndieDB site and help promote the mod:

 

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sure if you load up on the effects and other interrresting parts even the most efficient engine can be made to crawl, depends in large parts on what it was originally ment for (corridor horror shooter) which it handled pretty well imo. where it starts to struggle is with big open vistas and loads of shadows/light sources.

upping or removing the limits might help running stuff it could not prevuíously handle but if these things are something resource heavy like the above im not sure it would actually mean more fps as a result or am i on the wrong track ?.

if id had not released it pretty bad indeeed 😉 so our luck that they did.

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19 hours ago, nbohr1more said:

FPS in "Scroll of Remembrance" ?

Yeah, TDM team has made huge strides in that mission. On my wife's computer, Radeon 6800XT, Ryzen 5800X3D, I'm getting about 140 FPS at the start of the mission.

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I always assumed I'd taste like boot leather.

 

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with raytracing and AI becomming more prevalent things look dire for the old card users unless ofc. they dont give a damn and only play older titles :). truth be told a fully (true) raytraced engine would murder even the greatest gfx card out there thats why we dont see stuff like that and probably newer will (luckily).

thats not to say it wont become hurtfull for those who still use pre RTX and FSR cards, tbh even some gen 1 and 2 of those struggle with titles like alan wake 2 and the latest cyberpunk titles if settings are turned up above low.

some bandaids like the DLSS to FSR3 framegen mod allows owners of previous nvidia RTX cards to push the envelope a bit so that for example alan wake 2 runs at <> 60 fps but you better have a top card like the 2080 ti to even attempt 4k in said title. the rtx 3070 also runs it pretty well but in 4k the latency becomes noticeable because it lacks vram.

theres a paid mod that also allows framegen for pre RTX cards like the 1080 ti but with alan wake 2 i would not recommend playing above 1080/1440 resolutions if you intend to keep it at playable fps.

even the 2080 ti is gimped when the detail levels go into omg... land but it atleast handles it with some grace with semi good detail settings (yeah i have all 3 cards mentioned).

 

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I bet Thief 1/2 Would look beautiful and highly atmospheric with Ray Tracing. You don't need 4k textures or millions of polys to make a game beautiful now, well placed sources of light with these new effects can make all the difference. I hope Developers and Art Directors understand this and make a happy medium so everyone can enjoy these new technologies.

Edited by Taquito
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