While updating my first FM, I noticed a lot of silly things I did because I was still new to DR. For example, there was a model for a wheel that I wanted the player to be able to turn that had its origin off-center. I didn't know I could just re-export the model inside DR to fix its origin, so instead that wheel triggers a func_mover it's bound to. A silly solution in retrospect, has anyone else made somewhat janky or roundabout solutions to technical challenges in their maps? I'd love to hear about 'em!
If you use DarkRadiant in Linux while using a dark theme, a large amount of the icons are hard to see, because it's dark-color on dark background (wish DR darkmode was a little less dark). A workaround is switching to a light theme when using DR. I'm using XFCE as DE, so I made this script (mostly copied from this code), which works as a toggle. Then I set it to a keyboard shortcut. The switch works even when DR is already opened.
current_theme=$(xfconf-query -c xfwm4 -p /general/theme)
if [[ $current_theme == 'Adwaita-dark' ]]; then
xfconf-query -c xsettings -p /Net/ThemeName -s 'Mint-X-Grey'
xfconf-query -c xfwm4 -p /general/theme -s 'Mint-X-Grey'
else
xfconf-query -c xsettings -p /Net/ThemeName -s 'Adwaita-dark'
xfconf-query -c xfwm4 -p /general/theme -s 'Adwaita-dark'
fi
This only works for the XFCE DE though.
In case you missed it, I updated the Visible Player Hands mod to version 2.0. It now works while a weapon is selected and has a Linux version too.
Check it out if you're interested: Visible Player Hands 2.0
Starting a playthrough of the whole Dark Mod, from oldest mission to newest. I've knocked over the first few already and about to start Living Expenses. Only ~170 missions to go!