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News & Announcements

(News is Read Only! Discussions are held here)

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The Dark Mod

General Discussion of TDM. Post suggestions, discuss gameplay ideas, or share your playing experiences.

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Fan Missions

News about TDM Fan Mission releases, feedback threads, help and walkthroughs. Use [spoiler] tags where appropriate!

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You can post almost anything in here

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Toggle this category Feedback and Support

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TDM Tech Support

Troubles running TDM, Missions or DarkRadiant? Found a bug? Discussion about technical issues and possible bugs go here, please.

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DarkRadiant Feedback and Development

Development talk, discussion of possible bugs, feedback

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I want to Help

If you can offer coding, modelling, graphic or animation help, please let us know!

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Toggle this category Editing and Design

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TDM Editors Guild

Discuss editing TDM levels. Share your tips and tricks for using the DarkRadiant level editor.

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Art Assets

Textures, Modeling, Animation, Menu Design

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Music & SFX

Ambients, Sound Effects, EAX

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Recent Status Updates

  • ERH+'s Photo
      21 Nov

    So my 'Abandoned' city map grew too big and TDM couldn't dmap it - crashes every time on my old 2 GB RAM pc. One year later I've bought finally new one with 8GB RAM, 32 bit Win7 used only 3 GB of it and dmap still crashes. Installed 64 bit Win7 -dmap finally is able to swallow big map, but Dark Radiant crashes at start. One day later Win7 "found out" it lacks service pack, installed it and now finally all works. One problem solved, thousand more waits in line.

    Show comments (3)
  • nbohr1more's Photo
      20 Nov

    Hmm, the Interaction Table gets sent to a VBO and looks very much like what you do with a Forward+ renderer sending the light index to a G-Buffer...

  • Obsttorte's Photo
      17 Nov

    Got my first payment this month and ordered a starting set for a model railway. Can't wait to start building it up for the first time and planning the layout. Now I only have to think about where to place it in my 35 square meters flat :D

    Show comments (3)
  • Bikerdude's Photo
      17 Nov

    Just finished placing 250 random wine bottles with 5 different textures that count as 1 entity, and have added the new prefabs to the svn :-D

    Show comments (4)
  • VanishedOne's Photo
      15 Nov

    Toning down the physics on a bouncing monocle. It's killed me once, turns allied AIs hostile, and launched a nobleman into the air.

    Show comments (9)
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