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kyyrma

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kyyrma last won the day on February 1 2015

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About kyyrma

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  1. Just recently had my first go at making custom textures for a new map. Made 9 varieties of more high-res book rows, will share later. http://pasteboard.co/FN9wYFK.jpg
  2. Partnership? Let me tell people a bit about our partnership!
  3. Thank you! So happy to hear the missions were appreciated. Me and Airship Ballet might just have something cooking in the same vein, so hopefully you'll get to try it out in the coming months...
  4. Ha! You just gave me a fantastic idea with the ladders. The floating symbols remind me of Scarface the video game
  5. Some very early work on a mission. Not much in terms of details yet, just setting up the room layout. http://pasteboard.co/128AugrF.jpg
  6. Lucky you! It's a good game despite feeling pretty aged now. The sequel Dark Forces: Jedi Knight is even better, and JK2 and Jedi Academy are not half bad either. Edit: Oh, also had this very same experience just a few weeks back. Played through Strife for the first time now that it's on Steam. Crazy how ahead of its time that game is!
  7. Was a ton of fun to test, and the offices are marvelous to look at. Some of the best interiors I've seen in TDM. Great improvement from your last map which was already a fantastic FM debut I'd consider adding a link to just the individual map without the previous part attached to it, because there isn't a simple way of skipping a level in TDM is there? I'd wager some would like to just try out the new map without having to play La Banque a second time.
  8. Heh, glad that brought some joy to your day.
  9. Thank you! This is high praise considering TDP style Haunt was exactly the feel we were going for!
  10. Here's the Dark Mod version...
  11. Here is a commercial using the very same lockpicking sound as Thief: So what's the story? Was it actually recorded by Looking Glass or did they just use a canned sound from some sound resource CD like a lot of games back then?
  12. It might need to be cleaned up a little bit for that. Right now they are a bit... 'hacky' I would say. Feel free to shoot any questions my way if you end up implementing something similar, I'll be happy to help you out. You can also just open the .map file and take a look at how I built them
  13. Thanks for the comments, glad you guys enjoyed the mission! Those are custom, but they were built completely in the DarkRadiant editor and are actually really simple. The camera you see in the game world is nothing but a prop built from simple brushwork. The actual trigger that fires the alarm is a huge invisible pillar that moves along the ground in sync with the camera prop waiting for the player to touch it.
  14. There was this in the video description, not sure if it was added just recently: http://palmtime.net/virtualgamepad/
  15. Metal Gear Solid games have also done this for as long as I remember. Would not really enjoy this feature in TDM, as I'm the kind of guy who usually conks out every guard, stacks the bodies and then enjoys poking around at a leisurely pace
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