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The Black Arrow

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About The Black Arrow

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  1. SSAO is ugly, but it's an option that anybody can toggle so I have no problem with people who want or don't want it. Still, what really bothers me is that SSAO is not a "cure all" for...Light where there shouldn't be, it's a very ugly and always badly calibrated/inaccurate method. The best thing would be to just make everything have shadow-emitting lighting, a game called "Exanima" has this kind of function, no SSAO is present yet you don't see "overly lit areas". I just hope that with SSAO implemented there can also be MXAO, HDAO and even HBAO.
  2. Ray Tracing is just a failed SSAO trying its best to hide from its actual absolute ugliness. I know I'm being an absolute strawman, this is just a satire. My problem with Ray Tracing is that, as some people mentioned here, it is not even new at all (It was known as far as in 2012) and it only is so because Nvidia supposedly found ways to make it run fast on their VGAs...I don't get it, people nowadays enjoy more than 120 FPS, some are zealots when it comes to 144hz, maybe they're right, maybe they're senile, but honestly; all zealotry is bullshit. (To elaborate, the RTX 2070 can't even run RTX at stable 60 FPS, it flunctuates between 54 if lucky to as low as 15, same with the RTX 2080) Ray-Tracing is not a bad thing, it's GREAT, but for now, it's THE WORST. Yet again just like some of you said, we oughta wait way more years than just one to finally see a difference and it becoming standard issue. By the way, I own an RTX 2070 myself, it was cheaper than a GTX 1080 so I just went for it If you TDM boys are this crazy to try adding Ray-Tracing into TDM, do tell me.
  3. ...I don't believe. it I'm very curious, can you perhaps PM me links to those? Good, that's what EVERY person in the world should expect, nothing but a random response. Sadly most people just want to live in some weird fantasy where everyone is...Equal. And by that, I mean way too equal, they're clones. I hate that, I want extreme diversity instead. I surely did miscomprehend "shutting down emotionally" and I'll even miscomprehend my own, but I'll just say it as is. Emotions, whatever they are, I find them pointless. We can talk about personal problems without emotions, all will happen is that it simply will not be "emotional" as it commonly is. One can easily talk about crazy shit like a rape, sexual assault or the like and just feel "numb", but understand. Problem is...Some people accuse you of psychopathy about it. Why can't we respect the fact some people are stoic, incapable of empathy but NOT because of psychopathy and the like? Sorry, I did a minor rant, but it kinda is related; I feel like this person who just went to self-censor herself is that kind of person; whoever "challenges" her means it's not an individual with his/her own ideas, thoughts and base but some stereotype like an "alt-right" or a "nazi". Heh, quoteth for truth matey. It's what I always say; "In the end, you must laugh at the face of danger or death."
  4. Isn't there a way to see the non-deleted posts back, anyway? Like the Wayback Machine or so, although it's not like it always works 24/7. Still, her deleting her comments for no reason at all is just...Pathetic. I'm sorry to say, but I feel deeply empathetically ashamed of this person. I really do hope she calms the fuck down and stops being too emotional as well as hypocritical with her "nuking posts".
  5. This is fucked up. First of all, a rather vague explanation about the "alt-right", might as well be an unsolvable riddle. Not everybody here knows what that is. Second, did you just went on a rampage to pseudo-delete your comments? You just performed censorship on yourself. To me, you're more an unaware hypocrite than somebody with an actual cause, which I'm very sure that's what you wanted to be looked as. Just like New Horizon said, you're merely jumping to conclusions instead of trying to understand people, let alone doing anything with them other than pin-point accusations of, what, some kind of internet joke word "alt-right"? P.S. If you really think TDM developers are that "bad", just know that Springheel explicitly mentioned how a ban is a very extreme measure here. To me, that actually means a lot, I'm sure many of you understand why. ...It's because banning somebody in TDM is an extreme measure, not a common sight unlike in many other forums.
  6. You know, a SCP from the way past, with added low fantasy to it, is actually a very damn good idea. And by SCP I mean the whole company itself, not just one SCP or a number and the like.
  7. There is some ugly "padding" visible on some paragraphs, most obvious on "chance give dim". I was to make a suggestion until this though: "When the chance sees dim" would be better then, although I admit I'm not exactly too sure if you can consider "chance" a name(noun) itself. "seen" would be better, as it implies that it is seen to be impossible, or it was seen to be impossible, both confirming it's not. Maybe "The stone is which carves" and "The roads are what paved" will do better? Again, I'm considering inanimate-but-visible objects as nouns here. It's not that the other suggestions are bad, but I think being as short as possible is best, I like to consider the Builders (and in part Hammerites) are slightly laconic with their 'inspirational' phrases. Yes, "And come have they, the many/plenty thieves of stone" is a way better change, just need to fit it in, something like... "And come have they, the plenty Thieves of Stone" This may give those 'paddings' I mentioned though, so: "And come have they, The plenty Thieves of Stone" "They were through by ours" is supposed to mean "They were (stabbed) by our (swords)", "to through" is a rare archaic way of saying "to stab", "May be they rest" was a mistake ('typo' is it called?), sorry. What that one refers is that the Thieves may rest, in peace or not, because it is the Master Builder's judgement for them to rest in peace or not, not the Builders'. I know it's rare to see a Builder use a sword, but it's not impossible. I'm sure some priests and acolytes use daggers/swords themselves before getting to use a hammer. After all, the hammer is symbolic for the Builders, not just practical, it's a status. Back to the padding, I think it's best to give more margin to the text, at the very least on "chance give dim". By simply changing the order so it's: "chance give dim" will do just fine I'm sure. Same can be attempted at "For the stone is" and "For ore is what", although these are not as bad as the one I previously mentioned. "For the stone is which carve" "For ore is what will forge" (You can omit "it" here, "what" already refers to "ore"...Or at least I'm very sure of it, OrbWeaver can confirm if needed) P.S. I have added another paragraph, check out the post.
  8. Thanks, I only needed to change the 1st paragraph though, but it does give more charm to it. The Almighty Lord Builder bless thee
  9. Since The Dark Mod takes a lot of lore from Thief (don't forget they're similar, not identical) I decided to take a tiny bit of liberty and add "extra lore". Luckily, most of it is vague so it shouldn't break the TDM lore & spirit at all, unless you're a crazy conspiracy theorist I suppose. I'll stamp them with a number, then put them in quotes in how it would be most optimal format, liberty can be taken of course as it's just a suggestion. I will also add a small description as to what it is meant to be, so if there are various pamphlets on various locations it would have a better, more fitting location. 1. "Bury not your head When dirt is poured on you Bury not your heart When the chance give dim For the Master Builder He does watch thee And give thee Ordeals of His Tasks" - When all else fails, don't stop and keep on going, for this is a blessing and task given by the Builder who also took the same tasks. 2. "When born are we Do we not cry for knowledge and power? Do we not thorough nothing? Yet do we not want all? But this is not the path For us to take The Children of the Builder We will prevail not by vice But by true humility" - Don't be spoiled and be humble for this is the Builder's true path. 3. "Worry not upon the dirt For the stone is which carve Duly not upon the grass For the roads are what pave Tear not upon the rock For ore is what it will forge" - Modernization is important. While nature is not what the Builder seeks, it is nature that the Builder's Disciples improve, so very subtly thanking nature (dirt, grass, rock) they "modernize" it by replacing it with man-made materials (stone, roads, ore). (Extra note: by "dirt" it should be referred to the dirtwall, that's why I mention stones) 4. "...And come have they, the Plenty Thieves of Stone Sin committed by theft They were through by ours May be they rest." - Thieves get no compassion for stealing from the Builder, but only the Builder himself gives compassion. ("to through" is an actual old term, it means exactly the same as "to stab") 5. "When you got Shears You will cut When you got Thongs You will Forge But when you got a Hammer... You will Build!" - From Apprentice to Master, you become more and more with the Builder, making creations worthy of his image. 6. "You will keep Yourself even if you are Fire! You will keep Them even if you are Sin! You will keep Him Even if you are Death!" - You are the Disciple of the Builder and you keep him like a Fire does to keep warm. Even if you're not part of the faction, you are anyway. And be the Builder as he is, even Death cannot kill him. 7. (Inspired by Theodore Roosevelt's "The Man in the Arena" quote) "It is not the pagan who yields; not the lazy who begs or the savage who wrecks Ours is the belonging, who face our trials by Fire & Forge who strive for our deeds by Will & Work The Almighty Lord Builder May he take Pity Yon them, not us Brothers In the end We will Triumph For the Master Builder!" - (Inspired by Theodore Roosevelt's "The Man in the Arena" quote) This seems to be a bit too long, you could separate in two from "The Almighty Lord Builder". The idea is that even if a Builder has committed a failure despite his best, he is still the one who faced it and took it with pride instead of absolute shame, somebody who never took the true danger are the ones who deserve the timid cold shame. Hopefully some, if not all, of these are worth it somewhere here and there. And most hopefully they don't "break the lore/spirit"
  10. I'm not somebody who gets surprised easily, but that there is amazing. I have already seen quite the work made on old DirectX games where PBR was not possible, but this one is the top of the year. The colours match everything so well, be it saturation or contrast. The brown wood goes well with the gray that goes well with the white off the lamp. The artistic floor is to die for....Positively speaking, although that sounds too far nihilistic. If only The Dark Mod engine was able to do POMs then the walls would look even better. But that is artistically speaking, realistically the walls being being POM'd would be unreal. I had some basic but meaningful studies in the art of language, I even know some modern Middle English, I could give it a try. Would you prefer a PM or just post it here?
  11. Thanks, I was about to request though, the crosshair itself indeed. Is it possible to have the "frob helper" dot appear permanently, no matter what (except maybe when aiming the bow, we got the immersive "aim helper" option for that)?
  12. I was about to say that this is cool, but Springheel is right, not the "immersive" part but the others he mentioned which are NOT comfortable; rotating your head will stop the camera, looking up and down is not a perfect 360 anymore and so on. I do like "body awareness", any game that has it is good, but I want it to be "subtle", not "strict" like in Thief 3. Take Dying Light as an example, in that game, you can turn around as fast as you want, just fine, it gives a "Classic games" feeling that I love. If TDM gets Thief 3 style Body Awareness, I'll be fine, despite the developers not liking it but if it's the "subtle" approach, even better. I'd rather so the legs are visible simply to be visible, a nice visual addition, not a complex system of animations. Problem is...There's no "moving" animation for the playermodel thief, he just walks a lot like the character in STALKER, with stiff arms and all, which is why I dislike the player shadows. If the playermodel finally gets some better "immersive" animations, I'd use the self shadows then and hope there will be plans to be able to see your own legs.
  13. That's actually amazing, gives me more chances to easily work around with, still sad there's no PBR for it though, but I might be able to code a material shader based on Phong (Beckman for example) for once. For the lights, I'd rather do both, in another game I found an issue in a map because of the new shader, I only needed a tiny change in it that didn't change anything except for that one specific part. With OpenGL3.0+ it would be possible, by use of "Tessellation" I'm sure, no need to remake a model so it's higher poly. NOTE: The video provided is an example, a bad one though, because that whole engine seems to have been made to over-emphasize on tessellation, stairs don't need tessellation to not look like a "slide". And of course, some cards don't support it, we have old timers here after all.
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