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JackFarmer

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Everything posted by JackFarmer

  1. Velvet Underground's John Cale transformation of an Elvis Presley cult hit: Back then this take was described as "manic-depressive". I do not know about you, but I prefer John Cale over Lour Reed. He is a beter singer, he is more creative....and I personally find him very funny! :)
  2. Yeah, I agree with you, the original is also great.
  3. During German City Festivals it became quite common to cast "cover bands". Most of these try to imitate original, popular songs recorded between 1950 and the present age. The results: nothing for me The music industry started this trend a long time ago and it resulted in a lot of hits. The results: (mostly) nothing for me In general, these "cover artists" are just mimicing the originals as they do during the festivals I have mentioned above. British musician Bryan Ferry did a lot of "cover versions", but he preferred the expression "readaption" for a certain reason: he wanted his interpretations to be different. Please post here links to videos, comments, mp3s or whatever you have to real readaptions of existing songs (known or unknown, live or studio) you think would deserve much more attention. Let met start with oustanding musicians from Sweden: First Aid Kit interpreting Kate Bush's "Running Up That Hill". Since I found this take, I find the original version unaccceptable. The comments on YT are so embarassing. These girls are no angels; they are elfs. Check out their original works if you are interested in alternative folk rock with strong American country roots. Till now, they have recorded four albums.
  4. Sorry, I am not familar with the command "testmap" and thus I though you started mapping without watching the Springheel or Sotha videos first. After learning about the command I agree with VanishedOne. You should consider using the command "dmap xxx" followed by "map xxx" to prevent the problems he mentioned. I am not sure whether LDash is right or I do not understand correctly. However, as far as I recall from statements on this forum, the compiler does not care if you build in grid size 1, 16 or 64. Most important thing is to avoid leaks, and using larger grid sizes helps preventing leaks.
  5. Maybe you should start here: This should answer most of your questions
  6. Jep, I agree with Destined, but in general: DM or Thief missions without torches (even if they do not make sense in the areas they are positioned) is like asking for Heavy Metal music without electric guitars. On the other hand: The upcoming mission "Hidden Hands: Vitalic Fever" will not include a single torch for the reasons zergrush/Destined mentioned above. Hm....it is not that easy! Jack
  7. Hello Marzec, Thank you for this! I like the design of this page, very atmospheric. I have installed T2 + relevant patch yesterday and I am looking forward to playing lots of FMs now. Jack
  8. Stock? Oh babe, oh babe, oh babe, I have to check this with respect to your map design. Thanks for the hint! Jack
  9. You've ghosted it on the highest difficulty level without using at least one water arrow? Good man/woman! (Could not do that myself! ) I hope that "Hidden Hands: Vitalic Fever" will be more challenging for you! :) Jack
  10. Hello Bienie, Update: Conclusion: I think it is time that I come for your computer to have it smashed. I can't allow another AAA mapper here with all the other great authors already working here. Thank you again for this mission! Jack
  11. I like this one. Is this from a mission to be released later this year?
  12. Hello 1o8, Thank you for the clarification. I have the feeling that you have true passion for TDS...and I can understand that. I think DS provides the same threatening atmosphere established by its predecessors I have to admit that I played TDS using the third person mode, because I liked it somehow and it made the game easier. I would not say that the animations are that bad. Example: Skyrim - the stealth animations there are not really better and the game was developed long after TDS. However, I wish you the very best with your project!
  13. Hello Bienie, Congrats on the release, very cool atmosphere! You are releasing new missions at a breakneck pace. Thus I came to the conclusion that you are a machine desgined for mapping! Jack
  14. ...and this happens when King Crimson's then main song writer decided to create a successor to the Beatles song "I am the walrus": Album title was "Thrak" and was published ca. 1996 (as far as I recall).
  15. @STiFU: I am pretty sure this was already reported, but I cannot find it anymore. If I recall correctly, somebody mentioned, that this only happens, when the character takes damage. I will try to reproduce the problem with HHI and get back to you. Update: I cannot reproduce it anymore...maybe it got already fixed in 2.07?
  16. Hello 1o8, I am not sure whether I understand this correctly: "Coop mode" means that you will port Thief 3 as a whole into Doom 3 engine, but you will add a coop mode (something like in Splinter Cell: Chaos Theory)?
  17. Hello Joe & Destined, Thank you for the link and tips. Joe is right; with atdm:teleport I can "silence" the lute. Great victory! :) This is really a very good idea. It might also be possible to teleport the speaker back into place when the AI just reaches an alarm level below 5 and resumes playing the lute after another change of the alert status. I will try this as well.
  18. How to put away a quill? I have an AI doing several things, including writing with a quill. How can I achieve that the AI puts away the quill when not writing respectively doing other things? How to mute the lute? This one is driving me crazy. I have added a location brush on the floor (A) in the entire room. When the lute player gets alerted, he drops the lute. I tried to mute the belonging speaker via the objective editor with if item with name "lute" is in location "A", then trigger entity func_remove xxx to remove the speaker. Does not work. Then I tried objective: do alert lute player to level 5, then trigger entity func_remove xxx to remove the speaker. Does not work as well. Is there a standard way to do that? This is so strange, because I know that it definitely works with acquiring items, but I cannot reproduce it with other objectives.
  19. Hello Neon, Somebody also mentioned something similar here: http://forums.thedarkmod.com/topic/19951-fan-mission-marsh-of-rahena-by-erh-201945/page-3?do=findComment&comment=436947 Check post #73.
  20. Hello Petike, Thank you for that. For the record: According to Goldchocobo, Builder4 (The Young Builder) was not voiced by him; a friend of him did the job..
  21. I recall this problem - I take it this only occurs when the player took damage before you go for a swim? If so, then I am almost sure it has already been reported somewhere...
  22. Hello Epi, There is an entity called "atdm:target_changetarget" Here is an example from the Wiki section "Conversations" on how to use it:
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