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Fan Mission: Old Habits by Obsttorte (2012/10/19)


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Poll: Mission Rating (30 member(s) have cast votes)

Appearence

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (3 votes [10.00%])

    Percentage of vote: 10.00%

  3. Good (17 votes [56.67%])

    Percentage of vote: 56.67%

  4. Excellent (9 votes [30.00%])

    Percentage of vote: 30.00%

  5. Near perfect (1 votes [3.33%])

    Percentage of vote: 3.33%

Gameplay

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (12 votes [40.00%])

    Percentage of vote: 40.00%

  4. Excellent (17 votes [56.67%])

    Percentage of vote: 56.67%

  5. Near Perfect (1 votes [3.33%])

    Percentage of vote: 3.33%

Story

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (4 votes [13.33%])

    Percentage of vote: 13.33%

  3. Good (16 votes [53.33%])

    Percentage of vote: 53.33%

  4. Excellent (8 votes [26.67%])

    Percentage of vote: 26.67%

  5. Near Perfect (2 votes [6.67%])

    Percentage of vote: 6.67%

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#51 Obsttorte

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Posted 10 November 2012 - 11:18 AM

Thank you ST, nice to hear that you liked it ^_^

For the critics:

- the z-fighting you mentioned isn't one, it's a lighting problem that I thought I resolved :unsure: , well I was never sure what caused it

- wood: I know, I tried to fix this afterwards but I guess I missed some

I plan to do a second release of this mission in the future, but I don't know how long it wil take
I already started making my second FM but didn't worked on it for 2 weeks now
I guess I'll make the update when the second one is in beta phase what I hope I can accomplish before christmas
(so I'll have a little present for the community)

also thanks for the criticism, always good to try to get better IMO :D
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#52 ECHELON

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Posted 10 November 2012 - 01:15 PM

@Echelon: you need keys for this locks


So there are keys for this locks? :

Spoiler

Spoiler

Spoiler


#53 Obsttorte

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Posted 10 November 2012 - 02:11 PM

yes
Spoiler

yes
Spoiler

yes
Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#54 ECHELON

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Posted 10 November 2012 - 02:23 PM

thanks. :D

However, I have to congratulate with you for lighting management. really fantastic. :wub:

But, (because there is always a but :laugh: ),
Spoiler


#55 Obsttorte

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Posted 10 November 2012 - 03:56 PM

good to hear you liked it, thanks

and in regard to your spoiler

Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#56 raymeld

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Posted 22 November 2012 - 02:06 PM

Completely stuck on this one
Spoiler
i've checked every body I've disposed of must have missed it somewhere!

#57 Obsttorte

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Posted 22 November 2012 - 02:20 PM

servus

general hint
Spoiler

less general hint
Spoiler

detailed hint
Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#58 raymeld

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Posted 22 November 2012 - 02:32 PM

Thanks!

#59 Obsttorte

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Posted 22 November 2012 - 03:39 PM

no problemo
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#60 raymeld

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Posted 23 November 2012 - 08:10 AM

Thank you Obsttorte , very enjoyable . My those castle rooms were cavernous! Maybe a lot of them were in olden days. Getting the scepter was easier than I thought it would be in the end. Thanks again for all the effort you put into the mission. :rolleyes:

#61 Obsttorte

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Posted 23 November 2012 - 08:12 AM

You're welcome :D
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#62 Oldjim

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Posted 25 November 2012 - 04:53 PM

OK I have now finished the mission on the hardest setting getting all the loot.
The only two things which, in my opinion, need fixing are as reported earlier
Spoiler
The other thing is a question on how to get up to the balcony in the courtyard. I never did find a rope arrow so the only way I found was
Spoiler


#63 Obsttorte

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Posted 25 November 2012 - 05:09 PM

hi
Spoiler

the two things you've mentioned
Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#64 Oldjim

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Posted 26 November 2012 - 06:06 AM

I tried
Spoiler


#65 Obsttorte

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Posted 26 November 2012 - 06:20 AM

yeah, that's what you're supposed to do. Other people (including myself) had no problems with that :unsure:

well, it's just a bonus :rolleyes:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#66 Thiefette

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Posted 26 November 2012 - 02:18 PM

I tried

Spoiler

I too had difficulty with it. I didn't seem to have enough room to maniputlate it once it was off its supports. It was a good thing I got rid of the guards first as I made so much noice I'd have brought the whole army down on me. :laugh:

#67 Springheel

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Posted 08 December 2012 - 09:16 PM

Not done yet, but I just wanted to say that I am having a blast with this mission. I wasn't won over immediately, but now that I'm on the top floor I'm loving how challenging it is! I'm losing track of the number of times I've almost been caught, but I haven't had to reload yet.
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#68 Obsttorte

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Posted 09 December 2012 - 07:26 AM

thank you, nice to hear

I'm loving how challenging it is!

most people said the opposite :laugh: , I somehow forgot to mention it is designed to be a bit harder than the "average" FM :ph34r:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#69 Springheel

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Posted 09 December 2012 - 09:18 PM

Played a bit more tonight...I got busted a couple times right after loading, but I blame that on not being warmed up
Spoiler
Just read through some comments and found another option, so I'll try that tomorrow night.

Btw, I managed to jam the gears in the basement with a dead rat. Didn't stop the machine though. :P
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#70 Springheel

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Posted 10 December 2012 - 09:26 PM

Well, finally finished this. I quite enjoyed the mission overall.
Spoiler



--
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#71 Obsttorte

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Posted 11 December 2012 - 07:08 AM

thanks a lot for your feedback
Spoiler

some of the things you've mentioned were mentioned before (no problem ^_^ ) I'll see if I find the time to make a second version over the holidays (unsure)

Edited by Obsttorte, 11 December 2012 - 07:08 AM.

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#72 simplen00b

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Posted 11 December 2012 - 07:24 AM

It really just comes down to luck at that point...if the new guard is too close to the door, you're going to be spotted and there's nothing you can do if you're out of gas arrows. Although, having said that, I did get past both, without reloading, so.....

I did comment to Obs when I was beta-testing that I felt like I often got away more by chance than by planning, but the fact is - I often got away with it. I had more "I cannot believe I didn't just get busted" moments with this mission than any other I can remember playing (which I loved) - made me wonder if he had some brilliant AI routing system in place that was engineered to give the player loads of narrow squeaks. :smile:

P.S. Very impressed you got past the torch-bearing guards without water-arrowing the torches. Just the idea of trying that makes me go all faint and giddy...


#73 Obsttorte

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Posted 11 December 2012 - 09:10 AM

made me wonder if he had some brilliant AI routing system in place that was engineered to give the player loads of narrow squeaks.


or maybe just some luck with the "well, let's try this there" setup :ph34r:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#74 Springheel

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Posted 11 December 2012 - 10:32 AM

Spoiler


I had more "I cannot believe I didn't just get busted" moments with this mission than any other I can remember playing (which I loved)


Yes, I had a lot of those too. That's one of the things I enjoyed the most.
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#75 Obsttorte

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Posted 11 December 2012 - 11:59 AM

I'm not sure what you mean with the "far room", but to avoid things like you've mentioned I
Spoiler

here's a little tip for the upper part
Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.




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