News is great: I finally finished a testable version of my model, exported it to md5, and was able to preview it in-game! I got both the body and head rigs to work, as well as the head to be positioned exactly where it should (almost). However I have two remaining issues:
- I tried weighting the eyes (low-poly spheres) to the eye bones on the head rig, named "leye" and "reye". While this seems to work in Blender, the eyes pop out and float a meter in front of the AI's head in-game. What am I doing wrong? I attached the eyes to the normal "Head" bone temporarily, but prefer the eye bones in case TDM supports eye movements when NPC's look at various spots.
- The body contains a second object, which is not part of it and is meant to be defined as a separate model. This model however is also rigged and must be deformed by the armature. I know how attach simple objects to a bone, but how do I have multiple objects make up the body and animate with its rig?