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Storm Engine 2 finally got IndieDb entry


motorsep

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Nice work, looking forward to seeing it action.

 

Are your particles gpu skinned too? Attempting that is next on my to-do list.

 

Thanks!

 

No, no GPU particles. It's not trivial to move particles to GPU, and for the amount of particles we use it doesn't make much sense to move them to GPU yet. I would make more sense to optimized particles, if there is a room for it, on CPU.

 

Demo recording/playback fix, some reload* cvars fixes, dmap writing inlined LOD surfaces into proc file as separate surfaces, and fixing/enhancing tools (since they compile fine with MSVC2013 Community Edition, Qt5 port isn't gonna happen until there is a massive demand in tools for Linux modders) are the next big targets.

 

Moving r_show* rendering from old rendering code to the new shader based one is one long term goal. Faster shadow mapping, having translucent surfaces casting shadows and real-time GI are another long term goals.

 

That is what our renderer road map looks like so far (excluding some mostly purely shader based features).

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Heh, that's nice to know, lowenz ;) Thanks.

 

Btw, we fixed reloadGUIs and reloadImages today. Shadowmaps breaks no longer, and GUI iteration is a breeze on the game side now. Just need to fix reloading of images/materials in the editor and it will be all set.

 

EDIT: Here is the video of this goodness:

 

Edited by motorsep
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