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Showing content with the highest reputation on 08/10/20 in all areas

  1. Let's say that you want to play a city mission with snow, at night, medium-sized and without undead. You add those filters and get a list of missions matching them, as in the attached image. It's just a rough sketch, but hopefully it portrays the idea I have in mind! More data and filters could be added, but the idea in any case is that players (especially new ones) have an easier time finding missions suited to their taste. The "mission finder" would be a web application, which could be placed either on a new domain or a subdomain of thedarkmod.com. I have plenty of experience working as a data systems developer, so I could fully take care of this. What do you think? Could this be useful? Maybe not as useful as I think and would be a waste of time instead? Interested in hearing other people's opinions on the subject. Edit: Maybe this should have been posted in "I want to help"? Please feel free to move this thread there
    2 points
  2. This is how it looks right now. Also attached the code of main class if anyone is interested. One nuisance is that reloading a map works only after the map is saved. So when mapper moves something, he has to 1) save the map, and 2) click "reload map" button. It is of course possible to send reloadMap command automatically on save, removing one click. Also, reloading map from scratch takes a second or two for a large map (saving probably takes longer). But I think it would be better if hot-reloading was possible without saving map to disk. In order to achieve that, I need the following features: Ability to detect which entities has changed (since some mark in the past). Which were removed, which were added, which were modified (it's OK to overestimate the last list). Ability to save every entity from selected set into in-memory text in .map format (spawnargs, brushes, patches --- all exactly as in .map file). Probably also some event which signals when an entity has changed. Worldspawn is out of question yet. But in future it would be necessary to do pretty the same things for world brushes and patches. GameConnection.cpp GameConnection.h
    2 points
  3. Sometimes I just want to come here and say stuff like "hah, how about those biscotti biscuits, eh? Tried for the first time and my mind was blown into a million tiny biscobits. They're pretty good! also, I'm a dad now. anyway, bye" But I feel a new topic would be too strong, and I'm not yet sold on the Discord. I was an avid IRC user in the past (where I met my current wife, btw) but even so discord still doesn't work for me, I don't know. So yeah, I am a dad now! that is actually a thing. He looks like me and is very tiny and I love him. Also, the easiest personality to raise a child I've ever seen! this is baby easy mode, for sure. He barely screams and cries and just generally makes my life happier. The day before he was born I was super insecure and afraid. Would I love him? would I raise him well? as soon as I held him I knew that if anything happened to him I would murder an entire football team with my bare hands and then kill myself. As grim as that sounds this is actually a good thing. Also, a good use for this topic is for all of us to dump our TDM-unrelated game dev projects! I decided to make a game for the SEGA Mega Drive (Genesis for the Americans). It's a grid platformer akin to Flashback, prince of persia, blackthorne and others. I reject the term "cinematic platformer"; I think it's silly. But, brushing aside nostalgia, the only things I like about those games is the animation, obviously, and the grid snapping. There is potential for strategic gameplay in grid-based games and I think those games I mentioned should have focused less on precision platforming and more on semi puzzle gameplay. So I'm making it a stealth game! I don't think Mega Drive has any of those yet. Having some fun with debug logs: I have currently 4 game dev projects, which I cycle through periodically, but this is my main obsession right now.
    1 point
  4. It would also let users add 'ugly', 'worthless', 'DarkLivesMatter' and 'buy-mandrasola.tk' (hopefully enough people would downvote the spam, but I think we might see disagreements about whether e.g. 'ugly' is a legitimate tag - no less a matter of opinion than 'beautiful' but potentially demoralising for mappers, given that it would appear as part of a quasi-official taxonomy).
    1 point
  5. I think the ModDB statistics would make sense if 2.09 is released with the new installer and not the old updater. Then we would get a number of all people running it...
    1 point
  6. I'm looking for a few beta testers for my new mission, "Now and Then". It's a medium-sized mission. I'll create a thread in the Beta Testing forum shortly. Please sign up here so I can get a feeling for how many testers are involved. Thanks!
    1 point
  7. TDM can make screenshots itself. The default key is F12 (or at least it is for me; not sure if I changed it at some point, but cannot remember). If you want to change it, you can find it in the Setings -> Controls -> General. So there is no need for the Steam overlay just for that.
    1 point
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