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Showing content with the highest reputation on 12/07/20 in all areas

  1. Oh, cool. "Unfortunately", I bought it some time ago (for like 10 €, if not less). I have not finished it, but it was fun. So, for free, I can only recommend it.
    1 point
  2. I’m working on an update, which may be released in the next few days. Fixes several issues that folks have found.
    1 point
  3. Another question that'd be interesting for me: are you able to leave the painter's room or is it invisibly blocked? A script command via console has a good chance of working, but you'd need to be aware that any saves you make afterwards won't work, so it should be the last thing you do in the mission. This is no big matter, since it's only needed to tick off an objective and it unlocks a 2nd flavour conversation if you return to him later. These are the 2 console commands, in order: script painter2_finished_conversation_end1(); script painter2_choose_conversation_end1x(); To play the 2nd ending conversation, leave the building, then return to stand in his field of view and use the below command. Since you had already dealt with Marlow for the 1st conversation, the 2nd one will be quite short: script painter2_choose_conversation_end(); In case this stuff doesn't work, you can find transcripts of the conversations at the bottom of the mission's collab document. The conversations go differently depending on whether/how you've dealt with Marlow.
    1 point
  4. @MirceaKitsuneGlad you liked it. I like you idea for epilogue cutscenes. Or even just epilogue text. That's probably more work than I want to do now, but maybe I'll incorporate into future missions.
    1 point
  5. Maybe this pages with free-to-use medieval music https://www.storyblocks.com/audio/search/medieval https://www.melodyloops.com/music-genres/medieval/ (loops) https://www.serpentsoundstudios.com/royalty-free-music/celtic-fantasy
    1 point
  6. First of all, congrats on the release of this mission. Have to say I really enjoyed the hunt. (Okay - a couple of times my head was going in circles lol, but more my fault than anything) lol I really love the added objectives and secrets - really extends the mission for me. Thanks again for all your hard work and I look forward to more from you.
    1 point
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  8. No, but you *can* do it on a subset and make reasonable statistical extractions about the plausibility of the overall numbers. Which, again, leads to my question what kind of massive mistake you expect to be hidden in those numbers? If COVID is not the cause of the excess mortality we are seeing worldwide, what is it then?
    1 point
  9. Hm, works for me with 2.05 assets. Is it possible you tested with SVN assets? Or it's a mismatched dll/exe pair, that gave me some script-related assertions once?
    1 point
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