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Showing content with the highest reputation on 10/23/21 in all areas

  1. I was just looking for background information on the internet. Based on the many screenshots that can be found, the design of the game areas was quite far. I think it would have been very good. It must be terribly frustrating when you put so much work into a project and then you have to stop because there is no more money.
    1 point
  2. A ton of indy games run on Unity and they run like garbage, especially over 60fps. Even simplistic games have weird issues, like Cultic where the camera jitters when looking around while moving. And it's incredibly low poly but doesn't run very well. Battleborn is another one, where the game tries to use all 24 threads of my CPU but I get another 20 fps if I limit the game to only 6 cores. The devs have not been able to fix the issue as of yet.
    1 point
  3. What format is the model in? ASE or LWO? Never used ASE but If LWO make sure the model or handle material has a smoothing angle of 180% (at lest that is how is done in Modo, the 3D tool I use), if the model has a single material and you don't want the full model to look smooth, then you can create hard edges by cutting and pasting manually (in blender I think is called extracting) the model faces you want flat, hope this makes sense to you.
    1 point
  4. Unity..oy..from my experience testing it on multiple projects at work, including our own in house game Project Winter, it is a resource hog that most developers don't bother optimizing...or perhaps don't have the resources to optimize. I don't work with it on the coding side of things but I get the impression that it doesn't necessarily provide developers with all of the deep, under the hood, tools they require to really streamline it.
    1 point
  5. A cover of Kashmir (Led Zeppelin) on an acoustic Guitar, from a young boy who shows that you can beatbox with a guitar. Marcin - Kashmir
    1 point
  6. You don't need to do that. The scripts work fine with 2.93 — I always check and update them with new official Blender releases although I do not do any tests with alpha or beta builds. I guess I should consider renaming the Git branch since it seems a few people assume that blender-2.80 means "Blender 2.80 exactly and no newer versions".
    1 point
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