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Dram

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Everything posted by Dram

  1. Whoops! Forgot about it Doing it now...
  2. I hope you don't get too disappointed, but Assassin's Creed is nowhere near as good as shown in the trailers etc. I played it (on XP) and it was quite a disappointment. Not because of graphics (those were top-notch) but because of game play. If you were spotted by enemy guards etc then the -ONLY- options left to you are to kill them off (not hard at all - once I fought of 20 of them, yes 20) or get out of their sight and hide in one of the predetermined cover models, which is essentially a bench, haystack, small tower thing and I forget if there are any more. The combat itself is not bad, and neither is the back stabbing etc, but the player is just too powerful. I played through about halfway and got bored as it was no challenge, and was sick of being "uber".
  3. Dram

    Novel published!

    Hot damn! Congrats man! Enjoy it
  4. FTP seems to be not working. I'll have to cut it shorter so that P-O-S YouTube accepts it
  5. Was just browsing through the BCG forums, and stumbled upon this: Thank god.
  6. Ok, it's cut up and I'm rendering it now. I'll plop it up on youtube or something, will post link when done. Overall it was an enjoyable match, but there are still issues, namely the thieves are invisible way too easily - ie: when the gem is relatively lit up, the player model is still invisible. Annoyingly, FRAPS screwed up the last 15 or so min of the match, so vid is 26min long. Note that I needed 1000 gold to be able to finish the map, I got all 1500 by the end, as it made it more interesting. Also, by default the map starts off with a 15 min timelimit - I upped this in the editor to 40 for a proper Thief-like match. When I had escaped at the end of the match with the full 1500 loot, I had 3 minutes left lol. Oh, forgot to mention that about 15min into the game or so my bro managed to kill me haha. EDIT: Forgot to say that there were no AI in multiplayer (a bug I assume), so it was literally me being thief and Tom being guard. I'm going to play again tonight, but this time Tom will be the thief and I'll be the guard. I'll fraps it again.
  7. Yep, same with me and my bro, but it would be nice to be able to jump online and play it with people who don't try to exploit as much as possible.
  8. Well, just installed Nightblade and tried it out. Apart from the ported Thievery assets it starting to take shape, which is a good thing. Admittedly I had hoped for a map from Nightblade of UT2004 (those looked really good) but I guess for an early alpha playing Darkened Enlightenment is not bad. Sneaking worked well, I like the touch of opening a door quietly when crouching or sneaking. Frobbing was a bit binary - when you moused over the object it went fullbright immediately. IMO this should be a smoother transition. Movement seemed fairly good, just some minor problems with mantling from a rope but other then that worked well. AI models are not bad, animation needs tweaking imo and also the game speed needs to go way down. I had to enable the slomo mutator to get the guards' walk anim to look like they were walking. Now for the important part - the gameplay. I don't know if it is going to stay this way but I truly love the fact that the thief no longer can go on a bloody rampage with his broadheads and sword. It really stopped me from playing Thievery online when I went and all the thieves ignored trying to sneak carefully and just killed everything in sight like it was a deathmatch. Right now the thieves start off with a blackjack (which KOs silently - good that it is this way now, loud BJing was useless), water arrows and vine arrows (really rope arrow). Therefore, no running at guards with a sword hacking them to death. The guards currently start off with a sword, normal bolts, and tag bolts (which let out blue glowy smoke and light the area, thus revealing thieves etc and tagging them when hit). This means that the thief must rely on his sneaking prowess rather then mow things down. I am going to try play against my bro in LAN tonight when he gets back from uni (around 9pm - it is 2:30pm here atm). I'll fraps some of it and cut it tomorrow morning and then upload it here so people can see it first hand. Overall, it still has some ways to go, especially considering swapping engines from UE2 to UE3, but if it stays this way (sneaking oriented gameplay rather then deathmatch ala Thievery online) then it is definitely something I'd love to play online. Otherwise if it is decided to have the thieves be able to kill guards etc then I guess I'll have to keep to LAN. Either way, great work so far guys, congrats and good luck I sincerely look forward to playing this in V1.0.
  9. Bloody hell! I am so looking forward to that toolset. It'll definitely be interesting to use.
  10. Hot damn that's impressive considering you have only the D3 textures to use (and your own of course). You definitely have my vote. Send an email to New Horizon and we'll get an application thread set up for you.
  11. Yep, knew about Nightblade for a long time and am very much much looking forward to playing it. Good luck!
  12. There is the overclocking factor to consider also. The Intel Quad Extreme cpus have unlocked multipliers, which means you can really milk them for all they're worth. I have a QX6700, which is unlocked, and currently I got it running from 2.66ghz each core to 3ghz each core with just the multiplier without changing anything else. It's useful in the least. I personally prefer Intel and NVidia, rather then AMD and ATI. This is due to past bad experiences. As for card, the best cards out today are the NVidia 2xx series, but are waaay too expensive. As for motherboard, make sure you get one which matches the card you get, so if you choose NVidia, make sure it has SLi support, or if you choose ATI make sure it has CrossFire support.
  13. Just tried the game...very addictive. Ran out of demo time noooooooooo
  14. You mean the particle effect? I worked on that about a year ago for almost 4 hours straight lol. It was a pain in the ass to get right, but was well worth it in the end.
  15. Dram

    Briefings

    @Tels: True, true. Ok, as soon as Spring has updated the parchment etc then at the same time we can remove the commented out values. Will you be aligning the text also or do you want me to do that? It's easy either way. Your call.
  16. Nice nice nice I like the rusted aspects on the front where it constantly heats/cools
  17. Thanks guys lol...9 years yeah.... But it has been 3.5 years now
  18. Dram

    Briefings

    Just set this up for blackheart. Nice and simple However, the gui is a bit off - the text is drawn a bit left and up of the parchment. But, I have fixed this and am uploading now. I've aligned it so that it is drawn only within the parchment. I have commented out the old values for reference.
  19. Seriously, these textures are DAMN good. I must say, great work Arc, great work
  20. Hot damn! Not bad at all That cathedral is VERY nice.
  21. Thanks guys, thanks a lot I'm getting new skates (yay!) but unfortunately they are getting shipped from Czech Republic which will take a month, but on the plus side they are pro ice hockey skates woot! As for a proper party, having that this coming friday. I might as well have a big one eh
  22. Hehehehe Cheers guys Yeah 21 is big in CZ as anywhere else, but I'm living in Australia atm. As a hilarious joke from my friends, one of the things I got was 3 dancing hamsters lol! But since it was a thursday, not much celebration, so I'm having a party on saturday yay!
  23. As I told him in the thread, he has my vote
  24. No worries Your stuff is nice so I don't think you'll be refused. In any case, you have my vote.
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