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Sotha

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Everything posted by Sotha

  1. What the hell? How can it be possible to run out of music licenses in a ready final product? It just does not make any sense me and I've never seen entertainent expire in such a manner. I recommend Alan Wake highly. Although the gameplay is a bit dull and repetitive, the story is great and how it is executed is an example how to do it correctly. It just table spoon feds you with story so that you are always engaged and crave for more. Also the soundtrack is awesome. The American Nightmare is only gameplay with minimal/crappy story. Not worth of most people's time or money.
  2. Just do. There is no try.
  3. I thinks AI has spawnarg idle_anim_interval or something along those lines. If you set that to huge number (in seconds, a day to two) the AI will never play idle anims unless the player chooses to wait for them.
  4. This seems like a really useful site for choosing service providers. Thanks for sharing!
  5. Oh... This explains a lot what is happening in our world right now. It all makes sense now. https://en.m.wikipedia.org/wiki/Dunning-Kruger_effect

    1. Show previous comments  15 more
    2. Anderson

      Anderson

      It's only aggravated by our unhealthy postmodernist swings in society. Lots of people need help.

    3. teh_saccade

      teh_saccade

      Sotha's comment re: cricism.

       

      This is something I try to do in all things - students will better respond to "deconstructive" critique if it is followed by "constructive" critique of their work.

       

      A compliment must always have some kind of back-hander, as people are unused to receiving positive criticism - in some cases, unable to receive it due to the disparity between themselves and the standard of their work.

       

      A kind word (preferably action)...

    4. teh_saccade

      teh_saccade

      ...can make all the difference.

       

      It starts with this.

       

      Other people judge and qualify me (eg, I am not an artist, unless I am doing it and people say that I am).

       

      I am not qualified to judge myself or others - only a person's work.

       

      Critiquing the work depersonalises the issue and thereby affects condifence in other ways, without affecting psyche.

       

      I agree - praise the work, not the person.

  6. Indeed! Very nice voice and good presentation.
  7. @Spring, thanks for sharing! That listening to that certainly was time well spent. Now, where is the "I gained insight" -button?
  8. Does your mission use custom gui files? Did you overlook copying some files?
  9. Hmm.. I do not fully agree with you. I think settling for less might be a totally viable strategy for happiness. Striving for better [insert thingy here] is not necessarily a good strategy, because that results in a happiness treadmill: "I would be happier if I had a big house" -> you get a big house -> "I would be happier if I had a big house with a sea view!" That way you are always discontent because you already want the Next Best Thing, right? That way, it is better to stick to the stuff you already have and get the most out of them. Sure, there are always exceptions: if your spouse beat the crap out of you, it is definitely good idea to strive for better. But carefully choosing the matters what to strive for is a really good idea. I, for example, was once interested in boss-level positions because of the responsibilities and high salary. Then I read a newspaper story where the journalist followed some bosses through their work day (or "work eternity", more like). No thanks, I'll gladly settle for less. I am perfectly satisfied with my current position and I got happiness from knowing I am in the right place, and I do not feel discontent when the bosses rush around in their Porsches.
  10. @Judith, Interesting view that you think most people honestly are not happy. Any particular reason why you think so? I was thinking that people are, in general, happy with their lives. I mean, if they were unhappy, surely they would do something about it, and thus unhappiness would be a temporary matter that would eventually be resolved. But sure, there is always room for improvement and people could be even more happier, and the question could be interpreted that way as well. I'm thinking happiness is more like a skill you can train, and not like candy that you buy, consume and need more. This, provided of course, that the basic life needs are satisfied, there is enough food, shelter, etc. It is sort of interesting that recent studies indicate repetitive negative thinking (a great obstacle preventing happiness) is linked to insufficient/problematic sleep, yet still people choose to sleep too few hours. Less entertainment (or work) and more sleep could make it easier to be happy. Are we being entertained so heavily (games, movies, books, social media) we lose sleep and get more unhappy because of that? http://link.springer.com/article/10.1007/s10608-014-9651-7
  11. One thing to note is that people have more free time than ever. 100-200 years (just a few generations) ago people worked most of their time. Also, before electricity, daylight was so scarce in northern countries, people were sleeping if they weren't working to survive. Working in darkness was perilous. Technology improved the productivity so much that now people have spare time, and the filling of spare time a whole 'new' industry. What people consider 'garbage' is subjective. Some people waste their time playing games (mobile or PC), others watch movies, othes read books (high-culture or low-culture) and some discuss in the social media. Discussions can get really easily get down to "my garbage is less garbage than yours." In a social media bubble it is easy to agree that "their garbage is less garbage than ours." With what justification can we label something as garbage? Some kind of objective "usefulness metric" should be devised. But that is subjective, too: for example, following stock exchange news is far more useful than reading high-culture books, if you are inclined to make money by investing. Culture people are bound to disagree, because to them high-culture books have some intrinsic culture value, the investor does not see or understand. I wonder if this, in the end, is just fundamental questions of 1) what is good life? 2) what is happiness? Modern people are quite free to examine these questions and pursue them according to their own desires. Clearly in the above example culture people valued culture more than making money. When a World of Warcraft player dies, does he consider their high-level character as one of the main achievements that gave their life meaning and fulfillment? What about the person who read everything Hemingway or Dostojevski or Hawking wrote? Remember the electrical outage I mentioned some time ago? I challenged myself with one week of offline-life recently. When I returned to my normal life afterwards, I realized that actually the offline week was slightly more valuable and happy than the normal life. Reasons for this increased value may be, but not limited to novelty, more sleep, less being busy and more perceived time. It is difficult to exactly pinpoint all contributing reasons for a general good feeling. I am starting to think people have certain needs which -when fullfilled- generate happiness. It is difficult to get to know one self well enough to know what one really needs. Entertainment (or garbage or alcohol and drugs for some) is sort of a substitute that distracts people from noticing what they really need or want (or are fated) to do in life. It is easier and more obvious to get the instant gratification from entertainment, rather than experiment and work to find ones true needs. What do you think is "good life" or "time well spent?" Are you aware what makes you intrinsically happy (not being entertained by the entertainment industry, but rather the happiness that arises from seeing meaning and fulfillment of one's life.)
  12. The wiki has a few lines about the City in general.http://wiki.thedarkmod.com/index.php?title=The_City#Districts_of_Note But that is just for inspiration if mappers are out of ideas. Ultimately, Bridgeport is, if not an empty canvas for the mapper to paint in, a pristine coloring book, which the mapper can color as they please and make it their own.
  13. Howsabout some general sample lines like this? "*casual, relaxed* hello, how are you? A bit chilly night, isn't it?" "*frightened* hello...? Is someone there?" "*sad, shocked* gone.... every single penny. Damned thieves!" "*enraged, angry* I am going to cut you like a roasted pig!" That way we get a fair idea what kind of voice you have and also what kind of emotion you can put behind the voice. Most of the stuff mappers need, is just casual talking, but if you can put emotion behind the lines, people could do some more complex works as well. Thanks for your interest to help us out. It is greatly appreciated: not many voice actresses around these parts, I'm afraid.
  14. Origin placement is important. If the model origin is greatly misplaced and ends up outside worldspawn (in the void), then dmap will fail. As long as the origin is somewhere within the model and makes the module snap perfectly to the grid, all is well. It is very fortunate DR does not rotate stuff around the origin, because many objects do not have the origin dead in the center, because that would compromise the grid snapping. Also, door models must have their origins at the actual in-game rotation point.
  15. One more delightful insight is that I do (in theory, practice not tested) know how to hunt and how to make a fire in a survival situation, because.... ....I watched survival reality television! (The garbage entertaiment!) :D So it is not all bad, I guess.
  16. But why do you think the rich are pushing it? What justification do you have for this claim? Please, think hard, it is really important, I would really like to know why you think so. One could say that in terms of education, I belong to the elite in my country. At least I have never seen any evidence of the rich forcing the poor to rot their brains with garbage. It may be due to the fact that socioeconomic status is hereditory. The elites value education and they pass it on to their young. We force our kids to violin/piano courses so that they learn early on that working and training generates ability and comptetence. I do not know what they do in worker class homes. Perhaps limited amount of funds results in simple, cheaper entertainment instead of expensive educative hobbies? But you cannot put that completely on available funds: it must be attitudes and values, too. WRT of disappearing jobs This is not a conspiracy either. Technological progress results in changes. This is completely normal. When cars became common, the professional horse carriage drivers became obsolete. When automatic cars became common, taxi drivers become obsolete. The problem is, that that not everyone can find a new job, because with robotization you need less humans. The wealth will be more focused for the few. Hopefully goverments realize this in time. Either they implement taxes and socialistic transfers of money to distribute the wealth more fairly or they will face civil unrest when the middle class deteriorates. In the end, it is more like a dream from the industrial era: "when the machines do the work, humans can focus on politics, culture, art and other higher intellectual matters." With brutal realism this changes to: "when the machines do the work, humans get unemployed, poor, but have plenty of time to rot their brains with garbage entertainment." Freedom from technology I've always been a pro-technology person, but here is a fun story. We had a power outage some time ago. This happens very rarely, like one 1h power outage per 5-10 years. It was wonderful: I lit up candles, because it was really dark, and I just hanged around, without any distractions. The reality felt more real than usual. There was not that usual busy feeling that constantly bugs me these days: on to that next thing. I was sorry when the power was restored... the lights and screens felt unusually bright and painful for the eyes. This planted the wish of having more of these offline evenings, some times. But not right now, I am too busy... I guess we are all addicted to our technology level. With a click we get what we desire... but when things are so easy, they also lose their value.
  17. Press and hold use key?
  18. So it is the elite that ruins the people, not the people themselves? I would say that some people choose to do the stuff you say to themselves. They could study, they could learn, they could do something useful... But they watch reality TV because that is their decision. The elite has nothing to do with it. People will consume entertainment what they choose, and entertainment makers make entertainment that has demand. Instant gratification garbage wins. But some people choose higher level stuff and that is good.. for them.
  19. Oh, sorry. Somehow posted it here, but I intended to post it in the newbie DR questions.. Doh. Here is the answer I found: http://forums.thedarkmod.com/topic/9082-newbie-darkradiant-questions/?p=404586
  20. Found it: $device_light.getLightLevel(); returns a 0 if the light is off!
  21. Hi! I am thinking of making a steam machine for my FM. The player needs to put a flame in the boiler and start the machine with a switch. Is it possible to ask in a script whether an extinguishable light is lit or not? What command is used? That way I could use the switch to call a script that checks the boiler flame and then if it is lit, trigger the necessary stuff. When the machine is on, I can also continously ask if the flame is on, and if it is not, I can switch the machine off. Thanks!
  22. Not made to a triple-A title: let some indie dev make it. Someone good with new ideas.
  23. Played around with the modules for the first time today. Sure, they have few quirks, but once you know them, working with them is ultra-fast, fun and the instant results look gorgeous! Big thumbs up, Spring! These really are a game changer for TDM!
  24. Me too! I'm gonna do just something small for this contest. Dunno if I'm gonna finish in time, though.
  25. Sotha

    Slavery

    Exactly! I've monitored the discussion here with interest, but I do not understand the purpose. How does reading ancient fiction help with any of our modern problems? One could just as well read Lord Of The Rings, but be better entertained, because it is better suited for modern audiences. You can pick up a lot of meaning and how-to-live-your-life tips from there if you wish, and they are written in a more precise and obvious way than those in religious texts. The more vague the text is, the more there are ways to interpret it. Many interpretations results in lots of discussion opportunities, but the discussion is kinda pointless because it cannot lead anywhere. But it is good stuff for those who like to discuss just for the discussion. If the purpose of text is to convey information, then ambiguous texts are texts that failed to serve their purpose. You can never talk about the text itself: you can only talk about the individual interpretation the other reader made from the text. I have always failed to see the benefit of religious texts. They are ambiguous, they are a dubious record of history, they are often in conflict with itself, you cannot make conclusions from them, you absolutely cannot base any politics on them... what is their worth anyways, other than being a curiosity from the past times? @Moonbo & Mortem Desino, I don't think the purpose of internet discussion is to make people change their mind. You are right, they won't. It is more like planting a seed in people. I've got many seeds from the discussions I've had my life. In time these seeds grow and change into insight. It is probably not a complete change of mind, but more of an acknowledgement and acceptance that there are other opinions as well, and most importantly understanding and awareness of the justifications of those opinions.
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