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lowenz

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Everything posted by lowenz

  1. LOL. Recently I have reassessed the infamous "Gold Filter" of DXHR, thanks to enabling it in DC with this: CookiePLMonster/DXHRDC-GFX: A plugin for Deus Ex: Human Revolution Director's Cut, restoring the gold filter, post processing and shading from the original Deus Ex: Human Revolution (github.com) It fixes the lighting system and the bad (really BAD) DC bloom too (you can force the original 2011 one)! And just avoid the SSAO, it's terrible (temporally unstable) in the DC. Without the Gold Filter the game really looks washed out (and see my avatar )
  2. Happy Necrobirthday to Thief 2014 (NOT *4* )
  3. He still wants to NOT be here in person?
  4. Windows or some other programs in background?
  5. No, for me the BL hits but I was expecting to knock down the NPC not seeing a protection around the shoulders and the low neck Bu if that helmet protects by itself from being knocked why there's a shoulders protection in other cases?
  6. Both things! 1) BJ doesn't rise 2) I can only kill him
  7. Question: why this guy is NOT knockable, not having a shoulders/low neck protection?
  8. lowenz

    Merry Christmas

    TAFFIN' CHRISTMAS, TAFFERS!
  9. I also appreciated what I think are little literary citations here and there. Smitty -> "Smitty, is that you?" from TDS?
  10. Damn, what a multistage FM! Little graphic issue in the levers room: https://i.postimg.cc/3NnDs71n/The-Dark-Modx64-2023-12-05-11-06-14-340.jpg
  11. Got an Intel ARC 380 (lastest driver) to test TDM! Situation is not that bad, but there are 2 major issues: 1) frametime is not plain, it's a square wave 2) there are some shading errors (white pixel groups) https://postimg.cc/jnK5YKZy
  12. It's the natural way, I suppose.....and maybe why was in the first place intended as a secret and not part of the mission. Just as you've said.
  13. Exactly. Why not avoid the secret location and just find the antivenom, apply it to Astrid ?
  14. Yes, it freezes "around" the bridge
  15. Same for me, some script goes wild!
  16. Oh, what a CLASSIC THIEF FEELING FM! Maybe the rooms are a bit too much large (tip: reduce the scale, improve the little details thank to the smaller scale) but the Thief feeling is there! LOL!
  17. The *DOOM3* shaders are ARB2 ('cause of old GeForce support) carmack plan + arb2 - OpenGL / OpenGL: Advanced Coding - Khronos Forums
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