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lowenz

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Everything posted by lowenz

  1. With 2.08 I can complete the FM @master with fewer loot than required.....is it normal?
  2. It's good, it's good. Ah, it isn't "Sistema fognario" but "Rete - network - fognaria" or more directly "fogne" (the sewers)
  3. There's a 2.08-related texturing problem with a lamp model used in this FM:
  4. Amusing for an italian like me to play a FM with all those (pseudo)italian (sur)names
  5. Thread resurrected literally from the.....GRAVE (pun intended )
  6. Niiiiiiiiiiice and secret-rich FM Desk lever bug here too.....
  7. lowenz

    Cyberpunk 2077

    Never noticed before, visually it's really Adam Jensen gone rogue
  8. VSync problem (on AMD, must test on nVidia) FM: A New Job - Location: the alley before the tavern main door Please look at the frametime graph (thanks RTSS) No VSync - OK: Fullscreen+Sync - oscillating between 16.6 and 33 ms is expected, but the constant oscillation is really heavy and it seems that Triple Buffering forcing does not mitigate the behaviour Borderless/Windowed+Sync - that's simply something (totally) wrong in this case
  9. Well, you know how to learn by yourself The map layout is really pretty good!
  10. Just a forum advice: please add the release date to the thread title !
  11. Did you have some mapping experience with other engines/games? 'cause it's an incredibly well packed first map. Please, add the release date to the thread title!
  12. Oh! Just in case! There's a little texturing bug:
  13. Nothing strange in the config file About the document location ask Dragofer, it's his FM
  14. Well, in Perilous Refuge too there's some problem with the font readability
  15. Play-This-with-TDM 2.08 It's a masterpiece
  16. Now brightness and gamma are postprocessing effects. So maybe there's some unexpected interactions with the underwater context
  17. It's OK, but please format&install Windows 10
  18. Well, it's a good value (Please, don't use FRAPS, it's not really on par with today Windows and its driver infrastructure, maybe switch to Afterburner+RTSS) If you're interested this is how the most basic Intel GPU (HD 630) scales with internal resolution (with all the advanced effects off, Objects LoD set to "high" ) *0.666667 (1280x720 with a 1920x1080 desktop resolution) *1 (1920x1080)
  19. As you can see the framerate is good enough (Intel!)
  20. For Pascal: this is what you can get with a simple Intel HD 630(!) with 8-16 GB system RAM as VRAM maintaining an acceptable framerate - darkmod.cfg in the attachment Darkmod.cfg
  21. They're ALL still applying to 2.08?
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