-
Posts
1057 -
Joined
-
Last visited
-
Days Won
42
Everything posted by Amadeus
-
Man, it doesn't seem like anyone can keep you inside a map
-
Hey, thanks for playing, glad to hear you enjoyed it! As for your question, nah, he's just out for the night, nothing particularly interesting is going on with him; Arnas, however, seems to have a secret or two
-
thank you @AluminumHaste and @madtaffer for pointing this stuff out. I'm gonna do a runthrough tonight using beta 8 to see what's up
-
That's strange; the light_bucketflame_small entities throughout Written do not require the "set target on flame" spawnarg, only a target to the trigger hurt. Must be something different with the bonfire entity
-
Just tried it, that seems to have fixed it. If xray views is the culprit then other FMs with xrays should probably be tested to using Stencil Shadows as well. @Dave the TafferSorry you had to deal with the crash! Hopefully you will enjoy the mission now though
-
So I just checked Written, and it crashes for me as well when I don't have shadow maps enabled. This isn't the case for 2.10 beta5 and beta 6, because I did do some testing on that FM with Stencil enabled and everything worked fine.
-
Christmas "Connections" Contest 2021 - [ Winner "Iris" ]
Amadeus replied to nbohr1more's topic in Fan Missions
Bring Jedi on too! For me, at least, the whole point of the contest was to have fun creating something under a deadline. I think the more contestants we have the better! Bring him onboard -
Christmas "Connections" Contest 2021 - [ Winner "Iris" ]
Amadeus replied to nbohr1more's topic in Fan Missions
No objections from me. The more the merrier! -
Everyone's talking about the cake, but those plates are really good too
-
Alright gang, and @Filizitas, version 1.1 is finally up! It can be downloaded in the OP or here from Onedrive or Google Drive. This fix comes with a fair bit of bug fixes, quality of life improvements and better ways to take out certain AI. Happy thieving! EDIT: Also, it is recommended to update to 2.10b6 because of several fixes for the new features in this mission.
-
Thanks for playing guys! Good luck on those secrets
-
Ha, I guess I should clarify. I love the opening scene on the homestead (horrifying, lol), and the ship scene, but those are both like 5 minute scenes, whereas time on the Sun Coast seems to drag a little longer than it should. There was just something about the Sun Coast that didn't hold my interest. But once you head toward Ark, then it was all fun and games and not a single complaint
-
I 100 percent agree with you on Enderal's beginning. It is far from ideal. I just found the Sun Coast to be dreadfully boring, tbh. I dread it when starting a new playthough and try to run to the Ark as fast as I can. That said, the beginning is pretty much the only major downside and the rest of the game makes up for this flaw tenfold
-
One underrated aspect of this game is, in my opinion, the soundtrack. Especially when you get towards the end, some of the tracks have managed to stay in my head. Just an all around amazing mod
-
I think you are failing to realize that this aspect could be FUN for other players and other mappers. I personally find the idea of save rooms fun for certain types of FMs. Save rooms, in my opinion, are appropriate for FMs like Hazard Pay. However, save rooms would be horrific for FMs like Penny Dreadful 3, or most others even. But at the end of the day, you don't need to play those unique difficulty settings in the FM if you don't want to. On that same token, mappers don't need to adhere to every player's whim or desire. If a mapper wants to break things up and change things that is their.... er.... "freedom" to do so
-
Thanks for playing @joebarnin. I'm glad you liked it! To answer your questions: As for the secrets, you are on your own. Gonna have to pry those secrets from my cold dead hands before I give em up!!!
-
[POLL] Should save rooms be a feature in FMs moving forward?
Amadeus replied to Goldwell's topic in Fan Missions
Shouldn't mappers be allowed this same freedom? If the save rooms are designed well and implemented well, the mapper should be allowed to put them in their FM if they so choose. -
Enderal is one of my all-time favorites, and much better than Skyrim in just about every way. Worldbuilding is better, story is unique and compelling, gameplay is much more intricate, and most locations are just plain beautiful to look it. Now you are making me want to replay this for the nth time
-
Did a quick run-through of AGN, everything seems fine. If I have time I'll give some of the other FMs you listed a go
-
I can test mine. Are we testing for anything in particular? Just to make sure the guis work?
-
Yeah, have it target the trigger hurt entity. It's what I did for Written
-
Seems I am out of emoji likes to use for the day But thank you all for the kind words everyone. I'm glad you guys seem to be enjoying it, despite the few technicalities involved in installing it
-
In pursuit of a long-sought secret, the key to life everlasting lies deep within the recesses of an ancient athenaeum. Dragofer, Bikerdude, and I proudly present our FM for the Christmas Connections Contest titled "Written in Stone." Notes - TDM 2.10 Beta 5 or later is REQUIRED to play this mission. However, it is recommended to play using 2.10 Beta 6. You can get the latest version here. - This FM is a sequel to The Elixir. While it is not vital to play that before playing Written in Stone, there are some story connections. - This FM may be more hardware intensive than normal. LOD settings can be set below "Normal" to improve performance on low-end machines by disabling certain features. - Various areas will look better with shadow maps enabled at the possible expense of performance. - This FM implements the func_peek mechanic, allowing players to peek through any door that has a keyhole on it by leaning forward. PLEASE NOTE: This function has been known to cause crashes for a small number of players in the past, likely due to using the 32-bit version of TDM. At no point in this mission is it required to use the func_peek mechanic; it is purely optional, so feel free not to use it. As an entry in the 2.10 Christmas Connections Contest, the new features and assets used by this FM are: Download Version 1.1 This FM is available for download here: Google Drive Simply place the written.pk4 into your darkmod/fms folder and you're ready to go! Promotional Screenshots (via ThiefGuild) Credits A big thanks goes out to Wellingtoncrab for making a beautiful city map, Narrator for their wonderful voice work, nbohr1more for creating the original story premise as well as a few readables, Goldwell for animating the introduction to our briefing video and Duzenko for making certain glasses work as well as they do! A huge thank you also goes out to our beta testers: Goldwell, Wellingtoncrab, Kingsal, noodles, Krilmar, Garrett(Monolyth-42) ate0ate, and Mike_A. Thank you all very much for your keen eye to detail and great insights! Asset Credits Kingsal's Killer Assets Wellingtoncrab's Wonderful Furniture and Book Skins ***PLAYERS BEWARE*** SPOILERS lurk in the depths below. We strongly recommend playing this FM first so you don't spoil the fun for yourself!
- 177 replies
-
- 17
-