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Amadeus

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Everything posted by Amadeus

  1. Hey! Thank you for playing!!! To answer your questions:
  2. ahem, 116 pages, thank you very much Congrats on the update, though! Looking forward to checking out how you managed to improve a masterpiece
  3. That sounds like Sotha's FM The Transaction. It is one I just replayed that is a part of his Thomas Porter campaign
  4. I thought I was being pretty good about that, but I can see I was wrong. Next time, I will leave a hidden goodie in the heavens for only the most devout climbers, promise
  5. Man, it doesn't seem like anyone can keep you inside a map
  6. Hey, thanks for playing, glad to hear you enjoyed it! As for your question, nah, he's just out for the night, nothing particularly interesting is going on with him; Arnas, however, seems to have a secret or two
  7. thank you @AluminumHaste and @madtaffer for pointing this stuff out. I'm gonna do a runthrough tonight using beta 8 to see what's up
  8. That's strange; the light_bucketflame_small entities throughout Written do not require the "set target on flame" spawnarg, only a target to the trigger hurt. Must be something different with the bonfire entity
  9. Just tried it, that seems to have fixed it. If xray views is the culprit then other FMs with xrays should probably be tested to using Stencil Shadows as well. @Dave the TafferSorry you had to deal with the crash! Hopefully you will enjoy the mission now though
  10. So I just checked Written, and it crashes for me as well when I don't have shadow maps enabled. This isn't the case for 2.10 beta5 and beta 6, because I did do some testing on that FM with Stencil enabled and everything worked fine.
  11. Bring Jedi on too! For me, at least, the whole point of the contest was to have fun creating something under a deadline. I think the more contestants we have the better! Bring him onboard
  12. No objections from me. The more the merrier!
  13. Yeah!!!! Congratulations on releasing this awesome FM!! This is gonna rock people's socks off!
  14. Everyone's talking about the cake, but those plates are really good too
  15. Alright gang, and @Filizitas, version 1.1 is finally up! It can be downloaded in the OP or here from Onedrive or Google Drive. This fix comes with a fair bit of bug fixes, quality of life improvements and better ways to take out certain AI. Happy thieving! EDIT: Also, it is recommended to update to 2.10b6 because of several fixes for the new features in this mission.
  16. Yes!!!!! It has been a long time coming, I am very happy for you! Congrats man!
  17. Thanks for playing guys! Good luck on those secrets
  18. Ha, I guess I should clarify. I love the opening scene on the homestead (horrifying, lol), and the ship scene, but those are both like 5 minute scenes, whereas time on the Sun Coast seems to drag a little longer than it should. There was just something about the Sun Coast that didn't hold my interest. But once you head toward Ark, then it was all fun and games and not a single complaint
  19. I 100 percent agree with you on Enderal's beginning. It is far from ideal. I just found the Sun Coast to be dreadfully boring, tbh. I dread it when starting a new playthough and try to run to the Ark as fast as I can. That said, the beginning is pretty much the only major downside and the rest of the game makes up for this flaw tenfold
  20. One underrated aspect of this game is, in my opinion, the soundtrack. Especially when you get towards the end, some of the tracks have managed to stay in my head. Just an all around amazing mod
  21. I think you are failing to realize that this aspect could be FUN for other players and other mappers. I personally find the idea of save rooms fun for certain types of FMs. Save rooms, in my opinion, are appropriate for FMs like Hazard Pay. However, save rooms would be horrific for FMs like Penny Dreadful 3, or most others even. But at the end of the day, you don't need to play those unique difficulty settings in the FM if you don't want to. On that same token, mappers don't need to adhere to every player's whim or desire. If a mapper wants to break things up and change things that is their.... er.... "freedom" to do so
  22. Thanks for playing @joebarnin. I'm glad you liked it! To answer your questions: As for the secrets, you are on your own. Gonna have to pry those secrets from my cold dead hands before I give em up!!!
  23. Shouldn't mappers be allowed this same freedom? If the save rooms are designed well and implemented well, the mapper should be allowed to put them in their FM if they so choose.
  24. Enderal is one of my all-time favorites, and much better than Skyrim in just about every way. Worldbuilding is better, story is unique and compelling, gameplay is much more intricate, and most locations are just plain beautiful to look it. Now you are making me want to replay this for the nth time
  25. Did a quick run-through of AGN, everything seems fine. If I have time I'll give some of the other FMs you listed a go
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