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Amadeus

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Everything posted by Amadeus

  1. I second this! As a noob, I know precious little about lighting, let alone how to make it look good, so I'd definitely watch that
  2. I feel like Limbo is really a game you only need to play once, but that playthrough is really satisfying, and yeah Destined is right: the art style is quite macabre, but that's why I love it
  3. Yes! I absolutely love Limbo, haven't yet played Inside though.
  4. Whoa...impressive! If the mission will be half as good as that video, I think well be in for a real treat:)
  5. yeah, that shouldn't be too bad. I was also trying to think of things along the lines of "paradise" but couldn't come up with anything good
  6. "Beneath the sands of Al Farum lie the desolated compounds of the Clockmaker's disciples. Before they made time itself become uniform, hours and centuries were pouring into the different lands like summer rains - unequally. Some lands, unimaginably ancient, were worn down by wind and sun, while others remained forever young like gardens of Eden, filled with the creations of yet unskilled gods. Travelling helped to not only develop the sense of space, but also the - now forgotten - sense of time currents. That's where the disciples came from - travelers of time's labyrinth, always aware of its imperfections and splits, skilled in recognizing threats that grazes from the outside of time itself. To prevent floods and droughts of time, the disciples went back as far as they could to the source of time and studied it - they were referring to it as the Great Clock, the Clockmaker, the Time Sun - whatever it is, it tends to lose its impact on random locations, causing the land to fracture and tremble. The disciples managed to develop machines, the Great Clock's pendulums, that adjust its work and makes the world appear as we tend to think it always is. But the travelers are long gone now. It is unknown if they failed to foresee a terrible fate that awaited them in their struggle, or if they mastered their art to the point where they decided to abandon this torn apart world, making a great leap to a better one. All that remains are partially operational machines maintaining unseen matter with growing effort. Sadly, it seems that the only ones who can make use of its bizarre manifestations are the wealthy tourists who find joy in the spectacle of balancing life and death, movement and stillness. Simple minds toying with the scales that used to dose the essence of time, they mindlessly throw sand into the clockwork world's gears. The split is imminent and the momentum unstoppable, yet there is no one to foresee it." Here are my suggested rewrites for you. Although, one thing, the garden of Eden seems out of place to me as it is a real biblical reference. Is that something you want to reference in your world?
  7. King of Diamonds I think, in Skippers Tavern
  8. Too many games these days clutter your HUD with all kinds of garbage that you end up paying more attention too then the environment your in. I'd much rather use my brain a bit and trust my instinct over relying on yet another HUD object to add to the screen.
  9. I'd be happy to help, I've got some time this week
  10. Beautiful candles Judith, but I'm actually in awe of that wainscoting you got on the walls there!
  11. Nice looking statue! @RPGista So I was scrolling through some of the other stuff on this thread and was wondering if you could reupload your pagan shrine model (as the link is dead). I'd love to take a look at it and maybe use it for my (very slow going) WIP
  12. That's a good idea. Also, you wouldn't be able to put a visportal on a slanted door right? Don't they have to be upright or flat?
  13. https://drive.google.com/file/d/1op_tFCldbh8TF8ihI6vbm4HVWeJI6qwk/view?usp=sharing Here is a download link to a test map that Sotha made for the door. (let me know if this doesn't work or if you can't download it) The idea is that you make a func_static of like a cup or a plate or something small, then angle it to the angle you have your doors at, then bind the doors to the func_static, and it should work like a dream. Its a workaround, sure, but players shouldn't know the difference. You can just hide the cup anywhere in the map and you should be good to go
  14. Hey, I asked this question a while back and Sotha is the one who gave me a good solution. Let me see if I can't find that thread
  15. It looks really neat, and I'm a sucker for immersive games with great stories. I'll probably wait a bit and get it when it comes on sale.
  16. Congrats on the release! Cant wait to play it this weekend
  17. I went to Luebeck, Germany last year and had an amazing time. It's an old Hanseatic city with gorgeous architecture and delicious marzipan (if you're into that kind of thing). Highly recommend going there!
  18. Who do I ask about getting access to the beta forums?
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