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Everything posted by Amadeus

  1. Better to have 10 quality episodes then 15 or 20 mediocre ones IMO
  2. YES! Watch it, it's just as good as past seasons so far, and the CGI is still top-of-the-line. Definitely recommend. Gonna continue watching tonight
  3. I second HMart's comment. I don't think this gets said enough, so thank you! Looking forward to the new DR update
  4. It is amazing what you can do with just wood textures, Dragofer
  5. Just in case you don't know, Sotha and Springheel made phenomenal mapping tutorials that pretty much cover the entire mapping process: Sotha's vids: Springheel's Vids:
  6. Finally got around to playing this. This was really great krrg! So many details, both story-wise and environment-wise. All your rooms really came to life, they all felt lived in. Well done, looking forward to what you have in store next
  7. Congrats, krrg!!! Looking forward to playing this
  8. fantastic work on those gondolas, Epi, but here I am admiring that beautiful castle in the distance
  9. Amadeus

    DR VR

    This is pretty rad. I had no idea this was even a thing.
  10. Yes! Congrats on the release!
  11. Ha, precisely what I was looking for, thank you. These damn bells have been giving me a headache all morning
  12. Map files are always welcome after having read all of the sound and trigger pages on the wiki my brain is a little fried, ha. Plus, it's always easier for me to take things apart in a map and figure things out that way
  13. Thanks, Dragofer, I'll give this a try. I should clarify this by saying that I want the bells to right right when the player walks out of a building. And of course, the bells shouldn't keep going on and off should the player keep going in and out of that building
  14. Alright, now that I got the light squared away, onto my next question: I want to trigger the churchbell02 sound so that it rings maybe twice or three times. So far, the church bells will only ring once, or they will ring forever. How can I fix this?
  15. Oh snap, that's perfect strunk. Do you have a test map I can look at?
  16. Thanks grayman! I'll take a look tonight and see what happens
  17. hmmm, thanks for the suggestions guys. I'll give it a try tonight. Is there a way I can hide the model and then trigger it to appear (and of course, trigger the other model to disappear)?
  18. Oh snap! So now my only concern is that I'm using the grill light color_me model, so I hope that the skin on the model changes as the light changes. I'll play around with it after work and see what happens
  19. Thanks Strunk, I'll give it a try later. I'm sure there is a simple solution and I'm just overthinking it.
  20. So I've got a lever and a light (the grill light model specifically). I want it so that when the lever is in its "off" position, there is a red light showing. When the lever is turned on by the player, I want that red light to turn green. How can I do this?
  21. I'd love to join in on the fun this time Biene, but I'm a bit busy with IRL stuff right now. I'd be happy to look over readables and briefing texts though if you want
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