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New Horizon

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Everything posted by New Horizon

  1. What happened to all the text from these posts? Not very helpful to anyone else who runs into the problem.
  2. Test 1: Yes, received welcome screen. Test 2: Yes, files installed successfully. Test 3: Yes, updater started. Test 4: Didn't get an error, clicked cancel. Test 5: Ran updater and files downloaded. Test 6: No problems Test 7: No problems Test 8: Successfully uninstalled.
  3. There are two vine arrows hidden in the tower in the archery section, but there's no popup explaining how they work.
  4. A mission designed with them in mind would likely ensure the player had enough water arrows nearby to grow the vine arrows. It's also a matter of item management for the player though. You make a choice. Perhaps the mapper gives you vine arrows to avoid a bunch of guards and gain easier access to a mansion, but you then expend some resources in return for that reduction in risk. It's all about balance.
  5. I don't think that would be a fair thing to do at this point. There was a ton of thought, planning, and programming behind how they function. Having used them in test maps, and spawned them into some existing maps, I can tell you that they offer a different type of versatility than rope arrows. The mapper could definitely have some fun planning some additional entrances into locations, or otherwise hard to reach areas. I don't think we've ever fully promoted them, which may be the reason for them not being used. You can find two Vine Arrows in the training mission. Go to the archery section, and at the far end past the target range you can go up into the tower. You'll find the two Vine Arrows in there. You'll have to get your hands on some water arrows as well to help them expand.
  6. They're like creeping vine patches you see in real life. I've used them in test missions and they're really cool. They're not huge patches so you have to plan placement for vertical or horizontal movement. A water arrow will let them grow a little bit more.
  7. I didn't realize they were using the Unity Engine. From my experience testing games on this engine at work, I can't say I'm a huge fan of it. Seems every game that comes through on it is an unoptimized, buggy mess. I hope Night Dive fares better. Can't play it on my laptop sadly, it's a slide show. I'll have to try it on my desktop tonight.
  8. There had been a much better one made, I don't remember the thread it was in though. Ahh, it was this one. Whatever happened to it? Do we even have the model?
  9. New Horizon

    TDM app

    That's a really cool idea. I'm an Android user, so count me in for testing!
  10. Sorry, my tech knowledge is not up to date. What does this do exactly?
  11. Hmm, I upgraded. I quite like the OS. Disabled all the spy crap and tweaked it to my liking. It actually runs better on my laptop than Windows 7 did.
  12. They're not used in the idtech4 engine, why would we?
  13. god
  14. System Shock 3 is being made by Otherside Entertainment, not Night Dive.
  15. Possible to re-use the frame and flourishes around the lightgem in some way? Would tie the style together nicely.
  16. I think having a papyrus background would look a bit too busy. The more subtle the better.
  17. Would be awesome if that could be sped up.
  18. Yes, as noted, this is for better positional audio and not environmental effects. EFX would still need to be implemented in the future.
  19. Ahh, so they compliment each other. Nice. We can still use both then. It would be very nice to have better positional audio in TDM
  20. Any videos of this working in TDM by any chance? I'm at work and am unable to test this until late this evening.
  21. If by editor you mean the built in doom 3 editor then I don't think hat really works anymore. The dark mod has a customized external editor called Dark Radiant.
  22. Thanks so much Greebo! This is fantastic!
  23. First example is a dirt decal acting up...possible that there is a mistake in the def file somewhere. Second involves the textures on that female model not having the simple ambient definitions in the material def.
  24. Otherside is made up of some ex-LGS folks. They're the right studio for this. 'Looking Glass' 'Otherside' of the Looking Glass.
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