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Ladro

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Everything posted by Ladro

  1. Since the disrupting of #Twitter by a crazy ego-distopic-manic-dangerous-billionaire and meta-shit by Zuck is not an option (because it's *exactly* the same thing), are any of you or the TDMproject in some free and open #Mastondon or #fediverse server ?

    1. Show previous comments  2 more
    2. JackFarmer

      JackFarmer

      Wicked -  I will pm you my instance contact. I hope to see you as a follower! :)

    3. Shadow

      Shadow

      How do you guys find the ease and functionality of Mastodon in comparison to Twitter? How is a different?

    4. Ladro

      Ladro

      It's complicated like any new thing 🙂 But it's, IMHO, far far better 😉

  2. Incredible update for V. 2.09, thanks to all involved!

  3. It works perfectly! Really thank you, you saved my day: it's a perfect workaround to have the main menu in game!
  4. Ok, thanks, I understand. Just for now to play: it's possibile to recall the menu from some command by \ console in game? It's there a command, or I have to bind some key as mandatory to launch the main menu in the game? Thank you in advance!
  5. Very very happy for the release of the 2.08! Thanks a lot to all involved!

  6. I have exactly the same problem. It's darker, and even if I adjust the gamma, then all the light in the game it's unbalanced. Never seen this problem with the 2.07. System Info: Kubuntu 18.04 64bit (I don't think it's an HW problem)
  7. Old topic, but same issue (after updating @2.08). I tried inserting: bind "ESCAPE" "togglemenu" in the darkmod.cfg but nothing. Tried too on the console of the game when playing, also with other keys rather then "escape", but it's a fail. I cannot resume the "main menu" when I'm in the game, I can exit only via console but typing "exit". The first main menu appears normally, it's the bind with the escape key that it's broken. Any suggestion to make working this bind for togglemenu in the game? Thanks a lot in advance
  8. Very good mission! Just finished and I think it's insane that it's your first mission, it's all so good, my congratulation! I cannot wait to see more FMs from you
  9. Just played: congratulation Geep! It's a tiny mission, but very original, I really like when something happens on the game that change direction and objectives (It reminded me a lot Glenam Tower by Sotha, another beautiful mission). , the beginning was really a gem. The rest of the mission, not at the same level, IMHO, but I ejoyed Thanks!
  10. Played just now 2 hours... Simply a piece of art! Not finished yet but this level it's so dense and cool. Thanks a lot!!
  11. Thanks, for your suggestion ? Maybe, I don't use Windows, I don't know. (anyway I changed a little bit the topic) Ok, maybe it's a problem with Linux.
  12. I found that the link with tdm_mirros.txt it's dead.
  13. With the newer (and updated) version of TDM (2.07) the esc key, it's not working anymore. It seems that the key it's not recognized. I already tried on renaming my Darkmod.cfg, but the newer *.cfg created on start has the same problem. The first lines are: unbindall bind "0x00" "_impulse48" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" ... Any idea/suggestion/faq to solve this? [I'm with Linux, Kubuntu 18.04, TDM has always worked lovely on Linux for me] [UPDATE] Maybe it's this bug on bugtracker? https://bugs.thedarkmod.com/view.php?id=4963 But I have problems only with the ESCAPE key. Any suggestion will be appreciated ?
  14. Just finished: a splendid mission! I liked a lot how the mission was "linear" and clear. And the beauty of design :-) Thanks another time for your effort :-)
  15. Played just the beginning Only three words: THIS IS ART! Congratulation for another masterpiece, really thank you :-)
  16. Simply beautiful mission! I started now the mission, it's an incredible city, and what a story! Thanks a lot Grayman, you made my day with this! :-D
  17. Sorry, but unfortunately english it's not my mother language, so I cannot express myself as I would like :-( However I can say that in this mission I have appreciated very much: - The Shop: a WONDERFUL thing that finally makes it, in my humble opinion, useful to steal gold around the level. I remember that there was a level made by "sterlino" (a very good and visionary Italian FM designer, I loved all his FMs with a lot of strange innovations) with an FM for T2 (I think it was named "Horn of Canzo", but I don't remember exactly), also a very FM beautiful, where a shop similar (a live ingame-shop like this) had been created. Here in this mission, however, the Shop was made in an even more interesting way, because you have also side quests, to get even more gold and fun with optional missions (this is good to explore better). - The City: I love being able to explore a City/Village, walking even in front of the guards without having to hide me (at least at the beginning of the exploration when you have to understand the main quest :-) ). - The verticality: in this level I found a really mature use of the "verticality" to reach certain parts of the city, in full "Thief" style. - Presentation video: outstanding. The quality in my opinion, we are almost at the level that seems to be made by a gamehouse for a paid game. I have not finished the level yet but I can say that so far it's awesome! Add to this that I'm playing with the game natively compiled to 64bit, with the menus translated into my language (italian), with soft-shadows active (what a beauty!) and with all the incredible improvements of the latest release TDM 2.06. This too, probably, affected my (very very very good!) judgment of this mission :-)
  18. OH MY GOD! This mission it's so complete, polished, and AMAZING! You made my day! Thank you so much for your effort, what you did is really incredible!!!
  19. Right, it's a problem with the installation/update. But to actually run the game, it's ok! (I tested it, and I do not have any 32bit lib for audio and video installed)
  20. I want to say THANK YOU too, this 2.06 release it's really awesome! For a Linux user, it's now easier to install and run TDM: with the 64 bit version there is no need to mess and install all the *:386 libs for audio and video! (like was needed in the past, cfr. I.E. this thread) THANK YOU THANK YOU THANK YOU! => I love TDM, I love this incredibile community <=
  21. I want to update this thread with a super good news: with the 2.06 release of TDM, there is no more need to mess with any 386/32bit libs for compatibility/legagy! You simply need to run the 64bit version (*.x64 file extection). THANKS!
  22. Testing the 2.06 release: thanks to all involved, it's compiled also 64bit, incredible release! :-D

    1. Show previous comments  2 more
    2. Tarhiel

      Tarhiel

      My bad, I can see the .exe in the folder now. Disregard my question, I have thought that maybe 64 bit version has to install separately.

    3. nbohr1more

      nbohr1more

      Yeah, the quality levels were designed somewhat subjectively based on testing in Requiem. Also try different r_softShadowsRadius values. You may find that a softer shadow at a lower quality level is better than just increasing quality alone.

    4. Petike the Taffer

      Petike the Taffer

      Oh, so we now have a 32 bit and 64 bit exe ?

  23. Addendum: it's necessary to install also this library: => pulseaudio:i386 (sudo apt install ...) Otherwise: no audio :-( Now it works 100%
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