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chakkman

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Everything posted by chakkman

  1. Note that GeForce Experience includes the Nvidia updater, so, when removing it, you probably won't be notified about new updates anymore... it also allows to apply optimal graphic setting profiles to supported games. And to record in-game videos with Shadowplay. Actually, I find it pretty useful, and wouldn't want to live without it. Also note that, if you really want to opt for Windows 7, it will only be supported until 2020. From then on, you won't get any more updates. I wouldn't bet on a dead horse, to be honest.
  2. Right. I'd wait for that as well then.
  3. I don't know how old your computer is, but... Underworld Ascendant runs fine here on Ultra settings, on a Xeon E3-1230 v3, a Geforce GTX 1060, and 16 gigs of Ram. Rather moderate system requirements.
  4. Don't write it off just yet. Actually, i didn't find it half bad so far. Only played like 2 hours or so, though. It is buggy, yes, and a couple of times the engine crashed. And, the save system is quite nerve wrecking as well. Apart from that, not bad. Wouldn't want to fully judge it though based on 2 hours of (tutorial) gameplay. But, hey, it's only 25 €, so, kind of a no-brainer really, if you're halfway interested.
  5. It's live now: https://store.steampowered.com/app/692840/Underworld_Ascendant/ I'll buy it later. There's talk about it being buggy, but, i will rather take a look myself.
  6. I read that it's bad, especially because, once you're outside the vault, the world is pretty empty and sterile. Not surprised, to be honest. I think many don't really see the amount of work and effort flowing in such games, and think every hobbyist mod team is able to do the same in that time.
  7. Ah, right... Really one of the most weird accidents I ever heard of.
  8. Not quite. I think the gun was blocked and sort of exploded, in another actor's hand, and Lee got killed by a splinter.
  9. Brandon Lee. He died during the shooting of The Crow.
  10. I'd agree that there are some sounds or ambient music, which ruin the atmosphere in TDM. Naturally, when mappers pick music and sounds from other sites.
  11. I always come through the sewers. Smell included. OK, the rooftop is my first choice, if possible.
  12. Thief Simulator suggests that it's supposed to be realistic.
  13. I can confirm what lowenz stated. VSync on + FPS lower than 60 = 30 FPS. Didn't happen with my former Radeon HD 3870, IIRC, but, I had it with both a GeForce GTX 770, and the card I have now, a GTX 1060.
  14. Here you go, start at the bottom: http://www.thedarkmod.com/missions/?sort=releasedate I think there's a few missions which got updated or partly rebuilt for newer TDM versions, thus will use more CPU than the original releases. Tears of St. Lucia is such a case, if i'm not mistaken.
  15. Looks interesting. Even though i have some concerns about the execution. Typically, a thief would well know where he can grab some good loot. He wouldn't just break into some ordinary looking house. So he steals a game console, a guitar, and the TV is too heavy for his "backpack". With an upgraded backpack he would be able to carry the TV. How's that gonna work? Never saw a backpack the size of a 40-50 inch TV. Also, he has the option to steal the owner's car. Err... never heard of a thief who went to the house he breaks in on foot, and then disappears with the owner's car. All seems a bit unrealistic for a "simulator". Maybe it's still a fun game though. Even though i wonder if such a gameplay doesn't become very repetitive and boring after a short time.
  16. I actually prefer the white/blue one, because there's a bit of texture to see on the glass.
  17. The old Thief's were actually considered very difficult games, back in the days. TDM with default settings, and some of the harder missions is more like ultra hardcore massacre difficult. Bit of a shame for the peeps getting into the game.
  18. Isn't that rather yester-yesterday though? I think the last generations of consoles all stream games like on PC no problem.
  19. TDM is a strange one, when it comes to performance. I have stuttering and lagging in the training mission, in the jump and climb area, when you enter the first courtyard through the crawlspace. It shows a stable 60 fps though. I also could swear (an absolute assumption) that i have more frames now that i upgraded my Ram, and graphics card, even though it has always been said that TDM especially benefits from the CPU performance (which i didn't change).
  20. Most probably not. Pentium 1 was single core, and up to 300 MHz, max. Very ancient CPU. Yours is probably a Intel Core 2 Duo.
  21. But... that's not how it's supposed to be done.
  22. I'm playing Deus Ex Human Revolution Director's Cut at the moment, and, i'm totally role playing that one... including just walking in the city hubs, unless i really want to get from A to B quickly. And just taking the decisions, which seem to be homogenous with the kind of character i'm playing. And, exploring every single spot on the map. I must say that it is really fun that way. Can't understand why people rush through these game worlds, which so invite to explore them.
  23. Hehe. I must admit i quite like this in Splinter Cell (not Conviction, rather the older ones): Most of the things you listed in the OP are present in the new Deus Ex games. And, i must say that i don't have an issue with most. If, or whether those belong in a Thief game, is another question. I'd agree that they don't, maybe with a few exceptions. As i wrote, grabbing from ledges might be quite a fun idea. That necessarily means, though, that you go the lethal way, of course. And, with all those missions with "Don't kill anyone" objectives in the highest difficulty, it might be completely obsolete.
  24. The dexterity parts in the early Tomb Raiders surely were very hard (especially as Lara sometimes didn't jump when you pressed the jump button…). Crystal Dynamics IMO did a great job of smoothing the controls out. For me, parts 7-9 had almost perfect controls. The controls are also great in the reboots, even though you don't really benefit from that, as there's so few parts where you actually need precise, good controls.
  25. Thank god. Although the "Ledge grab kills & kills from above." don't seem like a bad idea.
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