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chakkman

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Everything posted by chakkman

  1. Totally agree. Nothing beats well made city hubs which lead to your tasks.
  2. A Commandos 2 HD Remaster was just released on Steam, for very small money: https://store.steampowered.com/app/1100410/Commandos_2__HD_Remaster/
  3. Is it just me or... do some people have too much spare time?
  4. TBH, i found that status stuff mostly a annoying "Look at me and my importance!" thing. Maybe it was meant differently. It always came across to me that way. Just my opinion. Maybe some simply abused it.
  5. Don't forget to port it to Unreal engine.
  6. I think it's safe to say that The Crucible of Omens campaign won't happen.
  7. As I fiddle a bit with coding myself at the moment (doing some courses...), I have to say that Python seems as easy as it can get for a first programming language. Actually, I understand now why people think it's fun. I must admit that languages like Javascript, PHP or Python encourage a certain sloppy behavior though. I switched back to C# after a while, and was kind of horrified about the need to express yourself so precisely. Especially the loose typing is something you will have issues with, when switching, or switching back to a strongly typed (if that's what it's called) language. You have to be much more precise with those languages. Which, obviously, makes them much more suited for tasks which require optimized programming for good performance, the way I understand it. Horses for courses, I guess.
  8. Arx Fatalis is actually a bit steampunk-y. As is Dishonored. I really enjoyed those. Skyrim also has some steampunk elements, I would say (the dwarves' constructions).
  9. Hope you find the time and motivation in the future, because, I really enjoyed your missions.
  10. What happened in 2010?
  11. chakkman

    Free games

    Just took a brief look into Talos Principle. Looks like just my kind of game (I liked Portal very much as well). Nice.
  12. chakkman

    Free games

    The Talos Principle is free now in Epic Store. Seems like I finally get weak, and make a account for that. Edit: Done.
  13. It's a big one, but, as I wrote above, you can easily work around it by using noclip.
  14. @peter_spy: Looking nice, but, I always have the feeling that your stuff looks a bit too clean and polished for Dark Mod stuff. To be honest, I'm not sure if that's really the case though. It could very well be that it just looks too polished, because there's a lot of light illuminating the environment. Might look just right, when there's not much light.
  15. No worries. It were merely my thoughts anyway, there's no obligation to implement any of it. It's your work, and your decisions, so.
  16. Won't happen, so, I won't spend a single thought on it. Oh well, just read a bit more about it. A Thief in a modern setting? Not for me. IMO, the games lived from its setting as well.
  17. Surely not, but, it really comes off as a bit lecturing. I'm sure the devs know exactly why they choose the one over the other.
  18. Yep, I also thought about scottish as a "fallback option".
  19. Fair enough, and, a lot of what you said makes perfect sense. Are you planning some accent on those vocal lines? That could maybe something that could distinguish the faction a bit more. As I mentioned, I'm not that familiar with the Dark Mod universe, only through playing the missions, and a bit of reading into the wiki, but, I could imagine them having some subtle slavic accent. Just an idea how they could be a bit more "different", which I would think they deserve, after all, they're a non-urban, barbaric oddball faction, which doesn't seem to have much in common with the general townsfolk. Dunno, I guess I'm just looking for something which gives them some unique characteristic. The Builders definitely have that, as do the royals, and the hoodlums.
  20. I probably have too little competence to discuss about the lore, but... if it was for me, the vocals could be a bit more concise. When i read the lines, I have to wonder what really distinguishes them from the other factions. When I read this: https://wiki.thedarkmod.com/index.php?title=Pagans , the Pagan culture IS deeply rooted in nature and animals. So, maybe a tad more references to that would be nice. All I read are references to the "spirits", which is great, but, that could be any other urban faction who believes in supernatural things as well. When i take a look at Thief 1-3, the Pagans were a very characterful and colourful bunch. Would be a bit disappointing to lose that. I know the TDM Pagans are supposed to be different, but, IMO, the faction just screams for tribal, mystic, spiritual nature weirdness, and, that should show in the way they talk. In my opinion.
  21. Yep, that's what i meant, they follow a path from room to room, or from place A to B on the streets. I noticed that they stop to check things out, and, that definitely feels more natural than just patrolling from A to B. IMO, it's perfect. On some other missions, i noticed that the patrol path is very complex/random, which leads to multiple guards being in the same place at the same time, which is bad, and it's also unrealistic, because, you know... they will guard the same place, while other places are totally deserted. I felt it works great in your missions.
  22. Just finished this. Awesome mission, I really enjoyed it. Just some minor issues in a overall great mission. I can only recommend to play part 1 of this series, and then this, they really build up nicely on each other. Good stuff.
  23. Which OS are you running TDM on, and, what are your system specs?
  24. Unfortunately, I have the same issue. Loving the mission so far, but, the code is just not working for me. Guess I'll have to try the noclip trick...
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