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Petike the Taffer

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Everything posted by Petike the Taffer

  1. People could extrapolate the original pilgrimage chapel from this ruin and make it part of some mission witha Builder pilgrimage chapel (one that's still standing, not a ruin).
  2. Do we have a thread collecting lootlists for TDM missions ? I would like to expand that and update that, if possible.
  3. Don't worry, I meant that as a joke. I don't think robots should speak in exaggerated pseudo-Elizabethan. I meant steam-beasts bought by Builders for guarding (though that depends on whether they'd approve of them at all), but even so, if the steam-beasts should ever be "voiced", they should speak in normal English and the sentences should be bland and short.
  4. I've gone over to Lingo Jam and had some sentences rewritten to Elizabethan English. The results: "Halt, knave ! Throweth down thy arms and surrend'r !" "Stand ho, foul felon ! Giveth up thy thiev'ry !" (stand ho = stop) "Thee shalt not evade the law, rotten knave !" "Assaulting. I shalt maketh quick worketh of thee, vile burglar !" "Thee daw ! Thee cannot escape !" (daw = fool) "I am stout, and thieves like thee gallow easily." (strong, scare easily) Imagine the robots barking this out, in either Builder voices (as above) or in some commoner and thief cant.
  5. I think what Shadow Creepr would really appreciate would be some voice direction. The female voice set is effectivelly non-spoken, it's all vocals rather than words and sentences, but even that sort of performance requires at least a bit of direction, so it could fit with what we'd want to hear during gameplay (in missions using the female voice set for the player character). People have commented before that the recording quality wasn't bad, even if some had to be occassionally fixed a bit in post, but that something was lacking on a voice-performance level. It's fair enough to say Shado
  6. Hello. Thank you for getting in touch ! I was meaning to finally write to you again this week and ask whether you're not too busy, but you beat me to it. If you'd like to do the recordings, feel free to do it at your own pace. There's no rush. Quality is all that matters, really. Since there have been a few updates to the player vocalisations in the more recent versions of the core game, you could ask some of the dev team members for the new audio files and the titles of those new recordings. Just so you could do all the recordings if you want to, and not have to add new ones later.
  7. The TDM wiki differentiates between FMs and OMs. The three base pack missions are OMs, all the rest are FMs. The Thief Wiki treats all TDM missions as FMs. The TDM wiki and Thief wiki also count the release of Vengeance for a Thief campaign as a single article, because the final version of the mission is a campaign, collecting all three missions of the VfaT (including the first two published previously, as separate missions). I have no say in what goes on the official website list, so if the dev team decides to include the first two VfaT missions separately, and then the whole compilation
  8. Well, I can honestly say I've climbed the Mount Everest of fan mission database writing... or updating. Or if not the Mount Everest, then at least the Mont Blanc. Which is my long-winded way of saying... I have updated The Dark Mod FM databases both on our wiki and on the Thief Wiki. With the possible exception of the not yet re-released Winter Harvest, every single TDM mission ever made can now be found and read about on both wikis. Every single one of them has its own dedicated article. Behold ! And here, of course. I will still be updating a few minor formatting details and the li
  9. Thank you. I've noticed the name change. The promo screenshots have been uploaded to the wiki and the article, but only the latest screenshots, with the already altered name. (Sorry to hear you had to change it due to legal issues, but hey, you're inventive, and that's what counts. I like it.) I suppose it's time I change the name in all the other instances as well. I doubt you'll be going back to the first iteration of the name, so I'll edit the stuff and add a note that Delight was merely a working title.
  10. My pleasure. Always good to give indie projects like this a bit of exposure.
  11. All right, I'll wait until the 14th and see what you cook up. The article is here. Aside from the three videos, it's largelly just headings, text and a few links, since I have not yet added the screenshots. Good luck with the upcoming update.
  12. @Filizitas I've made a basic article about your Delight project over at the Thief Wiki (under the category of Thief-inspired freeware indie games). As part of the promotion, I've been thinking of uploading the screenshots you have of the demo to the wiki and including them in the article. But I wanted to ask about it first. Would you be all right with sharing those demo screenshots on the wiki, or rather not ? Thanks.
  13. I remember that in Thomas Porter: The Phrase Book, guards would also occassionaly relight open light sources.
  14. Not to necro this again, but I've noticed that the final release of this campaign still lists it erroneously as a single mission: https://www.thedarkmod.com/missiondetails/?id=98 It should be listed as a campaign, to avoid confusion. Yes, it includes the separately released missions from before, and the new prequel mission as the first one, but all in all, it's technically organised as a campaign. Three missions in a single pack, the entire three-mission campaign. Even the synopsis clearly states it includes multiple missions.
  15. Congratulations to the release, gentlemen ! It looks interesting.
  16. Added to the TDM wiki's FM database: https://wiki.thedarkmod.com/index.php?title=A_Night_of_Loot:_One_Man's_Treasure_(FM) I'll add that I've also included this mission in our wiki article on recommended missions for beginner players: https://wiki.thedarkmod.com/index.php?title=Mission_recommendation_discussions I think this is a textbook example of a small and relatively short mission in a not too intimidating environment that can help TDM newbies learn the chops of the game.
  17. Added to the TDM wiki's FM database: https://wiki.thedarkmod.com/index.php?title=Blackgrove_Manor_(FM)
  18. This is old news by now, but certainly very good news. I have taken the liberty to finally add Dragon's Claw to our wiki database, (along with some of the latest missions from the last 12 months): https://wiki.thedarkmod.com/index.php?title=Dragon's_Claw_(FM)
  19. I'm doing some major archiving and updating on our wiki and the Thief wiki. It should be completed soon enough. I would also like to ask a question: The author "Digi", who made the TDM FM "Poets and Peasants", is Digital Nightfall from TTLG.com ? Or is he a completely different author ? Thanks in advance.

    1. demagogue


      Digital Nightfall, aka Dan, has been contractually barred from making FMs as long as he's been working for Arkane, so it's very unlikely to be him.

    2. Petike the Taffer

      Petike the Taffer

      Thank you. :) This is precisely why I'm asking, as I know he's been working at Arkane for years. I wanted to be sure, without a shadow of a doubt, that it was someone else, with a similar nickname. I know that DN's abbreviated nickname back in his TTLG days was "Digi", so that was the confusing element that created the whole conundrum.

  20. “Do you wish me a good morning, or mean that it is a good morning whether I want it or not; or that you feel good this morning; or that it is a morning to be good on?” In all honesty, that's a rather adorable recreation.
  21. I feel sorry for Frogwares. They are a good developer and have only been improving as time has gone on. Pity they don't have much luck with publishers. I remember that Frictional Games ran into the same problem with their first Penumbra game back in the day. The British publisher they teamed up with nearly scammed them, so they published the rest of the series and its compilations under Paradox, and have largelly self-published since. I get the impression many smaller indie studios tend to pick these smaller publishers because it's simply more economical, but the inherent risk i
  22. I plan to build a castle courtyard or two for a mission I'd like to develop. My layout for the courtyard is such that it has an "upper floor" on its sides, specifically, a walkway on the walls surrounding it (and accessed by stairs), some of these walls being part of the defensive system of the castle. If I want to get the best performance possible out of the courtyard, would it be for the best if I gave it a transparent ceiling at the level of the "upper floor" and make that "upper floor" area a whole separate room or series of corridor-like rooms, with an inaccessible transparent r
  23. This is what I meant by the backup attempt. Backup 2.05, then update the original to 2.09. Whichever way it goes, if I do get better and faster performance, props to the entire main development team. You're wonderfully resourceful guys and gals.
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