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Status Replies posted by Dragofer
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Personally I tend to play in order of mission size, at least in the giant Thief FM repository, since size seems to correlate with effort/quality.
But yes, it's a nice idea. I think a brief mission could be done in a week by all participants, and a more substantial one in two weeks. Something massive like The Painter's Wife would probably be out of the scope of this initiative.
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2025-04-20I'd like to track my level design progress a bit more often now, so I'm using the feed in my profile here.
I've been working intensively on Springheel's YouTube course over the past few days. I'm currently up to lesson 8. There is so much information that needs to be processed and practiced.
I have started to create my own house. As I don't have the imagination to create a good floor plan, I grabbed a floor plan generator from Watabou and experimented with it. I chose a floor plan that I will modify slightly, but at least I now have an initial idea.
I used two guards as a measuring tape: The rooms are two guards high. It turned out that I can simply double the number of boxes in DarkRadiant in grid size 8 that are drawn in the floor plan.
I practiced the simplest things on the floor plan first. Drawing walls, cutting walls, inserting doors, cutting out frames, creating VisPortals, furnishing rooms.
I have had my first success in creating a book. Creating a book was easier than I thought. I have a few ideas with books. The level I'm creating will be more or less a chill level, just for me, where I'll try out a few things. I don't have an idea for my own mission yet. I want to start small first.
For the cellar, I wanted to have a second entrance, which should be on the outside. I'm fascinated by these basement doors from the USA, I think they're called Bilco basement doors. They are very unusual in Germany, but this type of access is sometimes used for deliveries to restaurants etc., where barrels can be rolled or lifted into the cellar.
I used two Hatch Doors, but they got completely disoriented after turning. I have since got them reasonably tamed. It's not perfect, but it's acceptable.
In the cellar today I experimented with a trap door that leads to a shaft system. The rooms aren't practically finished yet, but I want to continue working on the floor plan for now. I'll be starting on the upper floor very soon.
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2025-04-20
Ich möchte nun mal öfters ein bisschen meinen Werdegang beim Leveldesign tracken, dazu nutze ich hier den Feed in meinem Profil.Ich habe mich in den vergangenen Tagen intensiv mit dem Youtube-Kurs von Springheel beschäftigt. Aktuell bin ich bis zu Lektion 8 gekommen. Das sind so viele Informationen, die erstmal verarbeitet werden wollen und trainiert werden wollen.
Ich habe mich daran gemacht, ein eigenes Haus zu erstellen. Da mir die Fantasie fehlt, einen guten Raumplan zu erstellen, habe ich mir einen Grundrissgenerator von Watabou geschnappt und damit experimentiert. Ich habe mich für einen Grundriss entschieden, den ich noch leicht abwandeln werde, aber zumindest habe ich nun eine erste Idee.
Als Maßband habe ich zwei Wächter genommen: Die Räume sind zwei Wächter hoch. Es hat sich herausgestellt, dass ich in DarkRadiant in Gittergröße 8 einfach die doppelte Anzahl an Kästchen übernehmen kann, die im Grundriss eingezeichnet sind.
Ich habe bei dem Grundriss erstmal die einfachsten Sachen geübt. Wände ziehen, Wände zerschneiden, Türen einsetzen, Zargen herausschneiden, VisPortals erstellen, Räume einrichten.
Ich habe erste Erfolge mit einem Buch gehabt. Das Erstellen eines Buchs ging leichter als gedacht. Ich habe ein paar Ideen mit Bücher. Das Level, das ich gerade erstelle, wird mehr oder weniger ein Chill-Level, einfach nur für mich, bei dem ich ein paar Sachen ausprobieren werde. Ich habe noch keine Idee für eine eigene Mission. Ich möchte erst einmal klein anfangen.
Beim Keller wollte ich gerne einen zweiten Zugang haben, der sich außen befinden soll. Mich faszinieren diese Kellertüren aus den USA, Bilco basement doors heißen die, glaube ich. Diese sind in Deutschland sehr unüblich, diese Art von Zugängen gibt es aber manchmal zur Anlieferung bei Restaurants etc., wo Fässer dann in den Keller gerollt oder gehoben werden können.Ich habe zwei Hatch Doors verwendet, die allerdings nach dem Drehen vollkommen aus dem Ruder liefen. Inzwischen habe ich sie einigermaßen gebändigt bekommen. Es ist nicht perfekt, aber annehmbar.
Im Keller habe ich heute mit einer Falltür experimentiert, die zu einem Schachtsystem führt. Die Räume sind noch quasi nicht eingerichtet, aber ich möchte erstmal am Grundriss weiterarbeiten. In Kürze fange ich das Obergeschoss an.
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Nice to see you launch into mapping! Regarding hatch doors, the problem exists if the doors consists of brushes since they're still part of worldspawn and therefore cant have their own local axis, so theyll always rotate around the global xyz axis. The solution is to either export each door as an .lwo or .ase model while they're horizontal or vertical (should be under File in DarkRadiant - you'll also need your FM to be in a project folder so you can add custom models), or - the easier method - bind the doors to model-based handles. The latter will cause the doors to use the handles' local axis.
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This new Twitter block looks kinda bad on the Forum's dark theme. Also, why is this info shown here on the forum anyway?
I would like to see an option at least to disable it.
Although I guess I could use some css..
Edit: This seems to do it:
/* Remove Twitter timeline */ .twitter-timeline { display: none !important; }
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Monday morning 8:30 CET and almost 30 people online...wow.
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Nothing like 03/13/21 12:31 PM, when we apparently had 4230 members online simultaneously. Must've been a new TDM version release.
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Does anyone ever actually read these status updates?
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Does anyone ever actually read these status updates?
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Personally I only read those about our incompetence.
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Deathloop – what a mess of a game. I'd love to see a post-mortem on it some day. I hope Arkane is doing okay though.
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Unfortunately I can only hide or delete this status update. Would be cool if new threads with new posts could be created.
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Boris Johnson's resignation does not change the fact that Australia is home to 29 million kangaroos and Wales has a population of just over three million.
If the Australian kangaroos were to invade Wales, one resident would have to fight almost ten kangaroos at a time. -
Boris Johnson's resignation does not change the fact that Australia is home to 29 million kangaroos and Wales has a population of just over three million.
If the Australian kangaroos were to invade Wales, one resident would have to fight almost ten kangaroos at a time. -
I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.
I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.
...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.
Update
Actually, I have to revise my statement:
I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad....so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.
Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.
Nort
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@geegeewhat he means is a bunch of fixes and workarounds for some console errors. Doesn't harm to have some extra helping hands to take care of the less skilled tasks, but definitely not worth the constant abuse that comes with it in this case - about being lazy, incompetent, needing to be shown how it's done, working as if heavily drunk etc. etc.
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So, how do any of you feel about "Map Ideas"? I have no time, motivation or big enough desire, sorry 'bout that, to make maps myself, but I do have a lot of ideas, maybe a good mapper would pick up and make it, or even make it up his own? Always loved giving some "artistic freedom".
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Listen, I'm not mad, scripters. Well, maybe just a little upset, but mostly bewildered.
I'm reading all these script files, and their indentation, and I'm just picturing some sort of frat party going on, where everybody is plastered, and is sometimes just making out while sitting on the spacebar.
I mean you have heard of indentation, right? ...like properly nested indentation?
...because the first time I looked at one of your script files, I was like "Oh! So this is a sort of indentation based nesting, that looks very complex now, but which I'm just going to have to learn.".
...but no. Apparently this is obfuscation that makes every script look like "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
Why?
Just why?
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Alright cultists, this should suffice to teach him a lesson. Return to the Discord club where I will give you your next instructions.
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So, how do any of you feel about "Map Ideas"? I have no time, motivation or big enough desire, sorry 'bout that, to make maps myself, but I do have a lot of ideas, maybe a good mapper would pick up and make it, or even make it up his own? Always loved giving some "artistic freedom".
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So, how do any of you feel about "Map Ideas"? I have no time, motivation or big enough desire, sorry 'bout that, to make maps myself, but I do have a lot of ideas, maybe a good mapper would pick up and make it, or even make it up his own? Always loved giving some "artistic freedom".
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Listen, I'm not mad, scripters. Well, maybe just a little upset, but mostly bewildered.
I'm reading all these script files, and their indentation, and I'm just picturing some sort of frat party going on, where everybody is plastered, and is sometimes just making out while sitting on the spacebar.
I mean you have heard of indentation, right? ...like properly nested indentation?
...because the first time I looked at one of your script files, I was like "Oh! So this is a sort of indentation based nesting, that looks very complex now, but which I'm just going to have to learn.".
...but no. Apparently this is obfuscation that makes every script look like "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
Why?
Just why?
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You seem to have exasperated the majority of people you've come into contact with so far, so it's not just my standards. If people don't troll you it's probably because you're already on their ignore list. If your aim really is to successfully contribute, then your approach to it is very much in your own way.
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Listen, I'm not mad, scripters. Well, maybe just a little upset, but mostly bewildered.
I'm reading all these script files, and their indentation, and I'm just picturing some sort of frat party going on, where everybody is plastered, and is sometimes just making out while sitting on the spacebar.
I mean you have heard of indentation, right? ...like properly nested indentation?
...because the first time I looked at one of your script files, I was like "Oh! So this is a sort of indentation based nesting, that looks very complex now, but which I'm just going to have to learn.".
...but no. Apparently this is obfuscation that makes every script look like "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
Why?
Just why?
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Listen, I'm not mad, scripters. Well, maybe just a little upset, but mostly bewildered.
I'm reading all these script files, and their indentation, and I'm just picturing some sort of frat party going on, where everybody is plastered, and is sometimes just making out while sitting on the spacebar.
I mean you have heard of indentation, right? ...like properly nested indentation?
...because the first time I looked at one of your script files, I was like "Oh! So this is a sort of indentation based nesting, that looks very complex now, but which I'm just going to have to learn.".
...but no. Apparently this is obfuscation that makes every script look like "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
Why?
Just why?