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Posts
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Last visited
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Status Updates posted by DeTeEff
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Just heard for the first time: "Now they want to raise taxes again? They're gonna drive all the honets men out of work." Exactly in time for the government shift in Sweden to the socialists...
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From what I read they don't have a 50% majority and are unwilling to partner with the far-right party. Your gold pieces are safe.
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Yes, the political standings are quite unstable as is...
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Yep, we finns are looking at our Swedish f®iends very closely. What happens in Sweden often happens later in Finland, so please make sure you do some really good decisions over there, you hear!
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Dumped...
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When I first saw that, software popped into my head... as in "core dumped" (aka program crashed) Then I realized... Welcome to the single world, my friend.
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Sorry to hear that... TDM widow?
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Ouch. But look at the bright side. This is most likely the most optimal time of year to be dumped. Lots of activities, lots of new more interesting people to meet... You'll be fine.
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Remember my plans on getting a skydive certificate? Well...Won't be done before next summer/season but here we go Gracious saltomortale! http://www.youtube.com/watch?v=eP1AuT7quA4&list=UUDqKBhhdlDw59rLhZK0u8BQ
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Why sleep after night shift when you can spend the morning building modules for a mansion...
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Just learned that one can adjust the detailness of patches in the patch inspector...Will probably save some tris in patch heavy areas...
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Are there any risks to merge vertexes on patches in one? Like, taking the corners of a square patch and make a triangle?
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Patches don't seal so even if you create a leak somehow, it would've leaked anyway. The only issue is shadows. If the patch casts shadows the leak would make shadow silhouette calculations more complex.
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The only downside, minor, I've seen is that the polygon normals get a little glitchy (darkened) towards the fusion point. In terms of texturing, you'd need to paste from a brush to avoid massive distortion.
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Didn't know that lights could be in the void without causing a leak...
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I didn't know one could fix the problem with "leaking" arches when you thicken a curved patch...Then I read about "non fixed" subdivisions in the patch inspector...That saves a lot of headache
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New job! After the summer hollidays I don't have to commute 80 km one way any more abou 2 hours a day to spend on something more useful...
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Remember my plans on getting a skydive certificate? Well...Won't be done this before next summer/season but here we go Gracious saltomortale!
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Just learned that one can adjust the detailness of patches in the patch inspector...Will probably save some tris in patch heavy areas...
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When this much cursing has been yelled at the screem in vain and a baked graphics card, I will never leave this competition!