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Posts
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Status Replies posted by grayman
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Hey, grayman! Are those re-releases of WS 1-3 still on the way?
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Leaving for vacation on 10th of August. Won't be able to do anything with TDM. Will return in the end of August.
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Hello everybody, guess I'll use this as a small introduction. In short just some guy from the East Coast of the US who really likes stealth games.
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I sick. Tode in da node. Sleepy. Productivity zero.
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Moddb article is up: http://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-205-is-here
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Wondering about the ETA on 2.05?
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After being annoyed by the growing lack of organization, I recently updated the Performance Tweaks wiki: http://wiki.thedarkmod.com/index.php?title=Performance_Tweaks
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Now that Freyk's installer is completed, 2.04 article is up at Moddb: http://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-204-is-out
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I have recently just discovered The Dark Mod and i would like to applaud the developers and everyone who has contributed to level design and voice acting etc. as this is a phenomenal mod. Congratulations, i can't wait to hear more.
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Now I see what I was doing wrong whole time: I've reduced to minimum (by monster_clip) areas where AI can wander -and dmaping went down from eternity to only few minutes. For some reason AAS was computed even if areas are at different level than AI, even behind walls.
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Goldwell Interview incomming: http://www.moddb.com/mods/the-dark-mod/news/the-voice-of-reason-a-goldwell-interview
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Its funny how there's usually a simple solution to a mechanical problem. I got a used case where one of the holes for screws on the expansion slots is ruined. Standard screws will not go in, and bigger ones won't either. So I just used one of the million MB standoffs on the backside to give it something to screw into. Problem solved! It doesn't even block any ports on the video card.
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Any maps to recommend where I could study how others use sound_loss on info_locationseparators?