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Chiron

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Everything posted by Chiron

  1. Sounds very exiting. thank you. you made my day !
  2. Wicked....great effect! Thank you for this wonderful mission !
  3. This mission has a lot of good qualities which reminded me of good old fashioned thief missions: They way you had to enter The interieur (fountains, compartments etc..) The timing - Number of water arrows, when you get the blackjack.... Question:
  4. Very nice mission...I think it was the first time in TDM that you've started without a blackjack ! Small bug (!?!) I don't know if this is a design flaw or something like that just happens. I think somehow the guard and the rat are both interfering with the doors and thus blocking it and baoth are stuck!
  5. As far as I understand it, it's still in beta phase (the initial release was drawn back) with a public discussion !
  6. Could you please upload the mission to http://www.mediafire.com/ or http://megaupload.com/ or any other unrestricted host? The 10 downloads limit @rapidshare has already been reached !
  7. Nice & fun map. One strange thing occured though.
  8. UI, Gameplay & Music of the Secret of Monkey "Special Edition" are fine but I do not like the graphics, imho they are too cold, I like the washy warm 1990 optics :-) (Okay, I am playing with a filter to eliminate the worst pixeling) Tales of Monkey is fine though
  9. Looks quite nice. I've been replaying Secret of Monkey Island via ScummVM these last few days so this is exactly what I am in the mood for atm. They overdid the pirates rack though
  10. Apart from this being a very weird idea (search the board for "engine switch" if you want to know what i mean), you would never get a devkit from Nintendo to develop a free opensource game......plus the knee thing Baddcog mentioned
  11. Even with Adblock Off or IE this doesn't work for me ! No ask.com ad...
  12. Could you explain what we are supposed to see there ?
  13. Fidcals campaign is The Nightwatch !
  14. WinXP Pro SP3 2 GB RAM GeForce 7300 GS 512 MB Driver: Nvidia 191.07 WHQL AMD Athlon 64 X2 Dual Processor 4200+ Its playable, but I can only get a good framerate in 800x600 with AA Off. As soon as its on, the FPS sometimes drops under 10. Bloom is off, The Shaders setting barely has an effect on the FPS. I experienced this on all maps released so far. This doesn't seem right, so if anyone has a tip.....
  15. I must have missed the other one. Thank you for your help and your map !
  16. Another idea for the future which might come in handy when more missions are available, would be an optional more detailed mission overview like in DarkLoader/GarretLoader: Columns for: Date (of the *.pk3 file) Last Played Finished (on easy/normal/expert) Version (if an author releases an update etc) Author
  17. A question out of curiosity: Why does my framerate take such a hit in the scene below. This is with AA ON, AA OFF adds ~ 4 fps At first I thought that it was caused by the shadows of the lamps, but with them off it is only slightly better: In a similar scene my framerate is alright: And a question on the map:
  18. Thank you...somehow I must have missed that I curse the minutes i spent trying to manoeuvre a body into the shadows !
  19. Yup, the physics & object handling of TDM are a lot of fun
  20. First of all, TDM superseded my expectations. Most Pros/Cons have already been mentioned, here is another one. The behaviour of dragged bodies. You never see where you've grabbed the body and so it behaves somewhere between realistic and just goofy. I've spent 5 Minuten trying to drag a body through a doorframe. It has not to be as simple as the "flung-over-shoulder" method from Thief, but in my opinion a simple grab under the armpits would also do the job I loved the fact that you can roate & turn objects you are holding !
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