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jaxa

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Everything posted by jaxa

  1. Walking around in that static patrol pattern all the time, I bet you get blackjacked a lot, huh?
  2. Could there be an "awaiting D3 source" category on the bugtracker roadmap page?
  3. I voted PNG because I like to start out with lossless, it's a smaller filesize than BMP/TGA obviously, and can be immediately opened by all users (for TGA you need to have like Irfanview, which I use). Also, I'd actually like some sort of feedback for my brain that I actually took a screenshot, so a one second delay would be fine . Although maybe there should be some text in the style of hitting quicksave. For savegames shouldn't you be storing a really tiny JPEG?
  4. While waiting for a reply that will probably never come, how about contributing something for mappers, like some models or sounds. Like dis: http://forums.thedarkmod.com/topic/11496-nosslaks-stuff/
  5. People over at TTLG are working on it, see here for more details: http://modetwo.net/d...p-cover-source/ In the meantime, TafferPatcher is one of the best solutions for creating a new working installation on modern machines. http://www.ttlg.com/forums/showthread.php?t=131106 Looks like there's an update on the last page of the thread, so skim the pages.
  6. If you have available vine arrows, check to make sure that you control what walls can be climbed (some linearity is required).
  7. jaxa

    16:9 GUI

    Trouble in paradise?
  8. For a cheap laugh ask on TTLG about the source or look at similar threads and hear the cloak and dagger, wink wink nudge nudge type responses. I think Windows compatibility is on the DOSBox "world domination wishlist". Although I would expect Wine on Windows to dominate by 2020.
  9. jaxa

    Happy birthday!

  10. Alternatively, you can give each tip/suggestion multiple categories ("tags", version numbers would be a separate category) and I could use JavaScript to render the tips. I could also make actual checkboxes that trigger a cookie update making it conceivable for a mapper to click on checkboxen for finished items, come back to the page later, have finished items hidden, and look at the remaining items and work on them as needed.
  11. Give me minutes checklist.html Sit down with paper or Notepad and divide the various things a mapper should look for into separate categories. Include features that were introduced in 1.06 or 1.05, etc. near the top of the list. Then send me the tips/categories or just edit the file. Simple tabbed javascript. May be possible to include something like this in the wiki, wikis do use javascript for various boxen.
  12. Drop key objective - To frame person X objective would have you select the key, frob the desk/bin, and have the key magically appear there, immobile. That way there's no way you could drop (or throw) the key down a drainpipe or other inaccessible area. Other feats.: Rope swinging Mines/flashmines (which are almost fixed) Water currents? Ability to light candles/torches using object manip or fire arrows
  13. Looks like he stopped in Feb. 2008 though.
  14. I was just noting that the entire idea of the keyring was raised and discussed in that thread, not just the title topic. I'd agree, but I would think that this feature would be largely reserved for those maps with so many keys that they can be considered a keyhunt, or are otherwise massive. Also, the problem is the inventory clutter, not the tension. It could be possible to implement a key cycling delay based on an array that holds each key as they are added to the player's keyring. You select the keyring, use it on the door, you get a ~0.4 sec delay with a jingly/unlocking attempt sound until it opens. Once you use the key it gets whitelisted and works immediately.
  15. Blast from the past: http://modetwo.net/d...entory-cycling/ And to push my pet solution: implement the Mission X keyring as a black hole for keys and leave it to the mapper to optionally create some sort of notes, scripting, gui thing that indicates what keys are held or what doors can be unlocked.
  16. We could have the protagonist die in the end like in one of those cheap film noirs, having him take the inventors' secret to his grave.
  17. De mortuo structores religionis. (Brought to you by Gooooogle)
  18. ^ Great minds think alike, nb.
  19. So I loaded up startmap.map to take a look at it, I click on the button that previews everything (lighting and textures) and it can render pretty slow even on this 4x2.5ghz 8GB x64 machine, like 500 ms on this tiny map. Can this be optimized somehow? I am running at a fairly large resolution... 1920x1080. Bug: in this view, opening the file menu causes it to flash briefly and just close. BTW, these views don't have tooltips so I don't know what they are called (wireframe, shading, textures/...caulk, full?). Req: "Open containing/viewed folder" equivalent button on open/import dialogs to open the folder in the filesystem (Win7 in my case). I thought GIMP had something like this in its GTK dialog boxes but I was wrong.
  20. Screenshots, mission previews, and other goods
  21. Here's my thread. I'll start by posing noob questions (I will also do so in the Editor's guild for more immediate problems), planning questions and requests for help. Later I will post screenshots and other preview things below.
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