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nbohr1more

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Everything posted by nbohr1more

  1. Yes, just run tdm_installer and do not select the special version checkbox. It should update you to the release build ( Rev 9853 )
  2. The missions available in the downloader are the last ones that Spoonman offered. They should have some bug fixes that were subsequent to the original releases. ( Some things that bikerdude "fixed" were via changes to the map that were not intended by the author. Therefore the bikerdude versions are no longer offered in the downloader. ) The missions should be playable and relatively bug free but if you encounter any problems you will need to ping Spoonman to appeal for any updates to address those issues.
  3. I am locking this thread. There have already been a few discussions about Islam in these forums and this does not need to be another referendum on that topic. There are plenty of online spaces where people who are anti-religion congregate and espouse their grievances. The TDM forums are not an appropriate venue for that topic since we welcome people of all religious backgrounds whether atheist or fundamentalist. If some militant religious extremist decides to proselytize here, their threads will be locked too.
  4. That is the BFG Trenchbroom variant or Trenchbroom itself?
  5. If if works with BFG it should work with TDM since RBDoom3BFG supports unpacked vanilla Doom 3 style assets. The open question is whether it works with pk4 and I would expect it to. Time to try it, I guess...
  6. Hmm... The "Ryzen 5 6600U" ( APU ) has a modern RDNA2 graphic processor with 1.4 teraflops. And the higher end versions like "Ryzen 7 6800U" have over 3 teraflops. Should be faster than a GTX 1050. https://en.wikipedia.org/wiki/Ryzen#Ryzen_6000 I think the Ryzen 5000 APU's aren't too shabby either. Not sure on availability though.
  7. Please open a thread in the tech support forum.
  8. Yes both. "Scroll of Remembrance" is possibly our worst case scene. Briarwood Manor at least appears to have made a reasonable attempt to optimize based on advised practices.
  9. "Written in Stone" is not the heaviest mission for CPU's. Try "Scroll of Remembrance" if you want to make a CPU scream in pain. Even "Briarwood Manor" outdoor area is heavier than "Written in Stone" .
  10. The mission "No Honor Among Thieves" has a camera flying through the level intro that can act like a benchmark
  11. Yep. Linux is a bit of a pain. The last time I tried replicating a crash, I invoked "gdb thedarkmod.x64" and then "run" and when the application crashed, I invoked "step" to see subsequent operations. After doing more digging, most Linux distros should have kdump installed and the /etc/kdump.conf should show the path where crashes are supposed to be written. https://access.redhat.com/documentation/en-us/red_hat_enterprise_linux/7/html/kernel_administration_guide/kernel_crash_dump_guide The kdump data is also supposedly able to be parsed by gdb. https://developers.redhat.com/blog/2021/04/30/the-gdb-developers-gnu-debugger-tutorial-part-1-getting-started-with-the-debugger#next_up
  12. That might be a slightly different scenario. What Linux version?
  13. @vozka can you replicate the crash if you disable Frontend Acceleration in the advanced video settings?
  14. I am planning on doing a big moddb write-up. There were so many incredible developments among the contest missions that there needs to be something spot-lighted there. ( Just need a decent chunk of child-free time to get the write-up going... )
  15. You could try encapsulating different areas with caulk and see whether the error goes away. Might be a little easier than bisecting the map.
  16. If 2.10 is causing this, we should try to fix it. That said, it may be as easy as deleting a corrupted brush somewhere. Can you try splitting the map into halves and see which one produces the error after dmap? ( bisect diagnostics ) Alternately, you could try changing the dmap_compatibility cvar mode to an older version such as dmap_compatibility 208
  17. Congratulations to Wellingtoncrab! Winner of the Christmas Connections Contest !

  18. CONTEST RESULTS! 1) Winner: Wellingtoncrab "Iris" 97.08% 2) Bikerdude, Amadeus, Dragofer "Written in Stone" 95.28% 3) Kingsal "Hazard Pay" 95.06% 4) thebigh "Down and Out on Newford Road" 81.01% 5) Jedi_Wannabe "Paying the Bills 0: Moving Day" 77.64% There was a little controversy about the gameplay score in PTB0: Moving Day. If I remove the votes from that user, the score becomes 79.92% so the results do not change. To cap bonuses to 30%, the math became a little convoluted: Here is my calculation scratch pad: Connection_Contest_ scratchpad.txt
  19. I have collected the raw scores and applied corrections where votes were mistakenly placed according to the threads. I still need to calculate the weighted scoring ( gameplay has a 3x weight, etc ) and ensure that the features bonus votes are restricted to 30% of the votes. Anyway, I am being kicked off my PC for now so if someone wants to calculate the scoring early here are the raw scores: Connection_Contest_ Raw.txt
  20. That doesn't look like TDM ? What mission ?
  21. Yes, I wouldn't doubt that there might be some regression here. I just want to attempt to narrow down the scope. I know that we need to improve the cvar system with thread locking in 2.11, so there may also be something in the script system that needs more work there as well. ( Or maybe I can use this as an excuse to nag stgatilov to try replacing the script compiler with a JIT )...
  22. The recommended FOV for 4:3 aspect ratios ( 1024 x 768, 1280 x 1024, etc ) is 90 The recommended FOV for 16:9 ( HD ) aspect ratios ( 1280 x 720, 1920 x 1080, etc ) is 75. Some players may find FOV 80 or higher more comfortable in HD aspect ratios even if it leads to more fish-eye distortion. Side note: Higher FOV values increase the scene geometry that needs to be rendered thus lowering performance if you are geometry bound.
  23. Thanks! It looks like you use the "Bow Aimer" enhancement. Try disabling that in the gameplay settings or set tdm_bow_aimer to 0 in the console. If the crashes stop after this change, try disabling "Frontend Acceleration" in the advanced video settings and try re-enabling the bow aimer. If it still crashes, try disabling all multicore via the console: com_smp 0 .
  24. @beyondthesun crashes all coincide with arrow operations? please post your darkmod.cfg
  25. @Anderson brackets? Do you not have a scroll wheel mouse?
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