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Everything posted by JackFarmer
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Hello my friends and congratulations on the release! I have no doubt that this will be a real gem! Lots of missions to play now, hope I can have a look at it very soon!
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Will do, forgot to switch it on (I thought I already had switched it on). Regarding the bug you mentioned, you are right: This mission reminds me on two games: This mission also includes very cool models. I probably will get back to you someday and will ask whether I can use some of them in one of my next mission!
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Yes, you are right. Should there be a rope?
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Okay, I will download and restart. So many awesome scenes...here one of my favorites: Murnau is alive! Fantastic work.
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I made it into Shall I download the update and start again?
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Thank you and congratulations on the release! I have infiltrated the first part of that railway thingy (maybe 15 minutes in) and will proceed this nite. I am a fan of that menacing vibe, plus you've packed some great ideas in again - the saving system on the harder difficulty levels reminds me of games like RE IV and it adds more tension to the game. Great work and I am curious what else will happen in this mission!
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One of my favourtie SJH songs...and this one is not even so old: https://piped.kavin.rocks/watch?v=Kcrguye5UYU @Zerg Rush: Hope you like it (if you do not know it already! )
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This is unbelievable, this is insane. I dare saying, Screaming Jay would love this. Incredible. I never liked Amy Winehouse, because I have the feeling the production was mostly to sound like 60 souls/blues/whatever. This here is a totally different level, and to my opinion is on par with modern classics interpretations of Willie DeVille. Thank you for sharing!
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Beta testers wanted: Down and out on Newford Road
JackFarmer replied to thebigh's topic in Fan Missions
I owe you, feel free to ping me. -
The Black Mage (Grayman, JackFarmer & Friends), December, 24th, 2021
JackFarmer replied to JackFarmer's topic in Fan Missions
Argh, I've added this bloody torch shortly before beta to make it more challenging...and forgot to set it to not frobable. Thanks, will fix it for the 2.10 update. -
My first fan mission is "done to alpha state" now
JackFarmer replied to geegee's topic in TDM Editors Guild
Feel free to send it to me for alpha testing; I am pretty sure I can manage an alpha and a beta. -
"Thanks" to the pandemic, I am working from at home next week. Thus, I can test during the evenings Central European Time , if that is ok for you.
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The Black Mage (Grayman, JackFarmer & Friends), December, 24th, 2021
JackFarmer replied to JackFarmer's topic in Fan Missions
@AluminumHaste Can you PM where you achieved this? Will then fix it for the 2.10 update release. -
Then this should work if you expand the setup I described above with the following: Objective 1 ---> completion target ---> trigger-count_entity XYZ with count N Objective 2 ---> completion target --> trigger_count_entity XYZ with count N Objecive N --->dto. Further steps: Place a trigger_once entity brush in the location you want the player to be the door in question shall open Give the trigger_once entity the property "triggerFirst - 1" (this sets the trigger_once brush inactive - the player cannot activate it by touching - and it waits for its activation) Target the trigger_once_entity brush from the trigger_count
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Objective 1 ---> completion target ---> trigger-count_entity XYZ with count N Objective 2 ---> completion target --> trigger_count_entity XYZ with count N Objecive N --->dto. Then simply target the door in question from the trigger_count entity XYZ.
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https://piped.kavin.rocks/watch?v=cnNyxy7XPfs A must for all Jimmy McGill fans remembering them how he walked through Albuquerque selling mobile phones!
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Correct. However, there is a Police album called "Ghost in the machine" which was released in 1981.
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Will that also work with cinematic cameras (for example as in the starting scene in TBM)?
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The Black Mage (Grayman, JackFarmer & Friends), December, 24th, 2021
JackFarmer replied to JackFarmer's topic in Fan Missions
Thank you. However, I cannot take any credit for the artworks or their appearance in general: -
You are right; shame on me, it is exactly as you wrote; the adjacent VPs in question are angled. Regarding (a) I will produce a smaller version for you of a different mission where I encountered two or three issues with that. As for beta 2, I did not find any in game problems with the two missions I played till now.
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Black Mage: performance problems (and fog)
JackFarmer replied to Gadavre's topic in TDM Tech Support
You are not taking this into a good direction. -
I have the feeling that the new diagnostics system has some issues. Hidden Hands - Vitalic Fever - dmap with 2.10-beta2 (a) false positives, missing portals, examples: - info_locationseparator_15 covers no portal (for reasons unknown this portal became defective during several mod releases) - info-locationseparator_68 dto. (this is an outside portal) (b) false positives, multiple touches, examples: - info_location_separator_30 covers more than one portal - info_location_separator_97 dto. - info_location_separator_98 dto. (b) seems always to be reported if two Visportals are close to each other (this example shows info_location_separator_30):