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tapewolf last won the day on April 28 2021
tapewolf had the most liked content!
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Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
tapewolf replied to JackFarmer's topic in Fan Missions
Just started this after replaying the entire series, so I'm still very much in the messing around and exploring stage of the first mission. However, I did already manage to break it, so I figured I should probably flag this as an issue. While exploring, I ran into two gents in a basement, one of whom had a storage room key, which I violently liberated from him. His companion got rather excitable about this and I used my new-found key to lock myself in the storage room, giving myself a chance to breathe and take down my pursuer with a gas arrow. Unfortunately, when I had done this, I realised that I no longer had the storage room key and was left trapped, since it's unpickable. The message 'Remove Storage Key' appears in the log. Repeating the experiment, it seems that the storage room key is destroyed when you pick up the ...which might be unwise if the player has, for any reason, locked the door behind them. -
Interesting. Probably user error then. Possibly I grabbed the loot through the chest while trying to open it? I can reload to an earlier slot from before entering the building and have another look - otherwise it's possible that I wasn't able to highlight it. Either way, if it's just loot that's less of a concern. I was more worried it was part of a puzzle I had missed. EDIT: Okay, with the stuff in the chest, I cannot frob the contents in my main savegame, it simply doesn't work. However, if I wind back to an earlier point from before I entered the building, it will work. Strange. I still can't find that key, though.
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That was fun! A very impressive, sprawling map with lots to do. Love it! I did get stuck with ...For whatever reason, my installation is one where you don't fit through the gap in the wall, and the peepholes don't work either. (Yes, it is Linux) I never did find But I did manage to figure out 3 of the 4 Good Deeds unaided.
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Nice, I enjoyed that. The death sequence is impressive, deceptively clever and impressively creepy. EDIT: As for the puzzle which has stumped some people, the readables do tell you exactly why and what you should be doing. Just not where. I didn't have an issue with that apart from lugging the thing from floor to floor to try and find the right spot. For people wondering about the secrets, since I haven't seen a list yet, I've now found 5 on easy difficulty - my default when playing a new mission. I've not tried the higher levels yet. These are: Hope that's useful!
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Projectiles sometimes don't hit the player
tapewolf replied to joebarnin's topic in TDM Tech Support
Ah, interesting. I was seeing something similar the other day. I was replaying Sotha's Thomas Porter series, and on "The Glenham Tower", I noticed that my fire-arrows tended to go through the haunts in the cellar and smack into the wall behind them. I would assume that this is a related issue. -
Nice! I look forward to it!
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Out of interest, are we likely to see another entry in the Hidden Hands series?
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Yeah, the Hodgson house was playing some unexpectedly dynamic ambient music each time I entered it. It's pretty good actually, it was just not what I was expecting to hear for a random house. If I have time I can record a clip or search through the ambient music library in Darkmod's resources to work out which one it is, but I won't be able to do that tonight. Thanks for the hints (and the mission too, of course).
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
tapewolf replied to Amadeus's topic in Fan Missions
If you still need it, I found -
Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
tapewolf replied to Amadeus's topic in Fan Missions
I've been playing this for a couple of days now, it's fantastic, though the street sections did seem to be making the machine chug a little. It took me far too long to work out... Thanks again, your efforts in making these things is greatly appreciated. -
This was nice, but I would definitely like to see the original version retained - maybe that should also be available as a standalone when Quinn is updated? Having just played the two side-by-side, the updated version definitely looks nicer, and the smaller premises definitely match the "failing bank" motif better, there are a number of things which I like in the original that just don't come across in the new version. The wiring puzzle, the larger guard presence being more of a threat, and the idea of having fees deducted for knockouts is an interesting one. In addition there's something incredibly satisfying about walking away with 25000 gold coins or more, compared to the pocket money you're usually walking away with. I get that the lugging-the-loot around part can be a little tedious but in a way I found it made the payoff worth waiting for. Again, don't take this the wrong way, I love that you've updated it, I'm just giving feedback on why I prefer the original.
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Fan Mission: Who Watches The Watcher? v1.0 by DeTeEff (2022/05/28)
tapewolf replied to DeTeEff's topic in Fan Missions
I liked this. It was surprisingly large and complex and there's probably a lot I've missed while following my target. Mercifully I didn't encounter the segfault problem other people were seeing on this mission, though that happened quite a lot with "Adventures of Thomas" which I played afterwards. Thanks for providing so many mines as well, I spent far too much time setting traps for the courier. Turns out six mines is not only enough to blow the corrupt official to pulp, but it can also blast you clean off the balcony into the bargain.