Jump to content
The Dark Mod Forums

thebigh

Member
  • Posts

    1076
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by thebigh

  1. I played this recently too. Having got better at ghosting, I managed to finish the mission without alerting anyone. The only person I knocked out was a mission objective and the only loot I missed was in the tavern and somewhere way up in an inaccessible building.
  2. It should be a green crystal-looking thing on a spiky stand, that lights up blue when you're holding it. Is that what you've got?
  3. I think there's something funky going on with my system. I deleted Dark Mod entirely, reinstalled, and re-downloaded 2.11.04 beta, so all my config files and such are vanilla and I'm no longer using any mods. I'm still getting the weird candle bugs and, on top of that, many missions that use an in-game map (for example Builder's Influence) show the map for Hidden Hands: Initiation instead. I haven't even re-downloaded that mission yet. So clearly there's some junk still lying around on my Linux system where Darkmod looks for it but I can't find it. I really have no idea what's going on. edit: 2.10 release is unaffected for me, both the map and candle bugs.
  4. The placement of the orb is a bit finicky, but IIRC you just have to drop it into the pot.
  5. In my picture I'm standing at about 1070 77 -173.75
  6. I've noticed in the latest beta that certain candles in holders are now start off lit when they should be extinguished. They have a flame particle attached to them but some of them seem to emit no actual light. Look at the ones in the store room and adjoining bedroom in The Outpost for example.
  7. Bagworld reminded me a lot of Little Big World in Constantine's mansion from T1.
  8. Hooray! We've made top 100 again.
  9. Hmm, yes that seems to be it.
  10. My mission Down & Out works without issue in 2.10, but in the 2.11 beta I get the following error: Script error 'TDM_SECRET_MESSAGE' not found on entity 'ATDM_SECRET_MESSAGES_1' Is this a 2.11 issue, or a bug in my mission I need to patch?
  11. Unfortunately it looks like I'll have to drop out. Real life has become unbelievably hectic lately, and I'm finding it harder and harder to set aside any uninterrupted mapping time. I'll still finish my mission eventually, but it probably won't be until about March next year. So look forward to a creepy little set piece around then.
  12. Moddb voting for mod of the year is open again. Consider giving the Dark Mod an endorsement here.
  13. I just pulled and compiled the latest version, and whatever you did to DR yesterday seems to have resolved the problem. I'm no longer getting any lags or other oddities. I'll keep an eye on it to see if the issue reoccurs.
  14. I'm not sure exactly when, but I've been getting the latest versions from github almost daily and I think it started about a week ago.
  15. I've been having trouble getting version 3.5 to run properly on Linux. As of a few updates ago, it takes up to ten minutes to start, equally long to load even the smallest map, and then lags like crazy in the 3D view. Quitting DR takes another few minutes and then it leaves keyboard input suppressed entirely- I need to log out to be able to so much as type into a terminal again. I'm not sure what I'm doing wrong here. I'm running on Linux Mint 20.2 Uma 64-bit, MATE 1.24.0. DR isn't producing any log files or giving me any error messages that might help me figure out what's going on.
  16. I think what's happening is that your illumination isn't saved to the savefile. The sequence is basically this: * Save in pitch blackness * Wander into a brightly lit room * Get spotted by guard * Quickload * Light gem is still lit, takes a moment to update
  17. thebigh

    Free games

    I played half of the tutorial, and I thought it was boring, confusing, and irritating. Not my cup of tea at all, but it was free so I didn't lose anything.
  18. The sort of person who, if you gave him a spoon, would complain about it being convex, insist that you fire up your blacksmith's forge to make him a concave one, all the while subjecting you to a barrage of condescending insults.
  19. It's hardly competition. I'm going to get demolished XD
  20. Yep, hiding layers via the checkbox works for me now as well. Rearranging the layers is still a bit unintuitive but that's no big deal.
  21. I don't buy into antivaxx whaargarble, sorry. I understand the science. Significantly more balanced and less hysterical coverage can be found here, for instance.
  22. This happens to me all the time with worldspawn brushes. I've never been able to figure out why, or to reproduce it reliably. But plopping some func_static in front of it usually blocks it. That solution is kind of a kludge, but I figure that if I have a big unadorned wall of worldspawn I'll probably want to decorate it anyway. Occasionally cutting the floor and ceiling brushes into two pieces works sometimes as well, but not consistently.
×
×
  • Create New...