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Everything posted by thebigh
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The Dark Mod 15th Anniversary Contest - Entry Thread
thebigh replied to nbohr1more's topic in Fan Missions
Phew! Made it with 3~4 days to spare! Could someone give it a quick play or two to make sure it's not broken? It's not big or complex enough to merit a full beta testing campaign but one person giving it a brief sanity check to ensure I haven't overlooked a mission killer would be very welcome. It should only take 20-25 minutes for a first playthrough. -
Hello taffers, the people over at TTLG forums have started a speedbuild game jam. 1st Thief Speedbuild Jam It's not a contest, and you have a tentative submission date of Dec 1, to get a mission built for T1-3 or TDM. Looks fun, and I'm going to participate too.
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Might have to use scripting then.
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The Dark Mod 15th Anniversary Contest - Entry Thread
thebigh replied to nbohr1more's topic in Fan Missions
Yeah, race to the finish line for me too. Luckily my mission is so small it won't need much beta testing -
LOL, you could have a guard "patrol" by having him chase a single path_corner around and continually teleport it out of his reach. Actually, now that I mention it, this might be a way to get an AI to follow a curved path.
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WOOHOO That works really well! The wizard is now teleporting multiple times without getting stuck and without getting confused about which pathcorner to go next.
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Cool, let me try it now...
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
thebigh replied to Amadeus's topic in Fan Missions
You can get it through the in-game downloader. Typically the google links aren't intended to be permanent. They're just there until the mission's made available through TDM itself. -
That shouldn't be a problem. The last path_corner of each segment targets a callscript rather than another path_corner which IIUC should remove the last target of the wizard's current route automatically. I'll experiment with addTarget / changetarget combinations later and see how I go
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Yeah, still having issues getting the wizard to patrol. I've got him on two disconnected patrol routes that he's supposed to teleport between and I'm trying to get him to go to his next patrol point with a target_changetarget entity. Sometimes it works, but often he just stands idling after teleporting. Or he'll go to his first path_corner and then stop. I've also seen him sit down in midair and warm his hands on nothing, which are animations that are supposed to play elsewhere on his route. I think you're right @grodenglaive, I think it's just plain bugged and I might have to forget the whole thing. Would've been really cool. Oh well.
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Yep, that seems to have done the trick. Now I just gotta find a way to make him reliably patrol after teleporting, sometimes he just stops and I can't figure out why. No combination of stopPatrol, restartPatrol, and target_changetarget manipulation seems to help XD.
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My original setup had the wizard trigger a callscript when he reached a particular path_corner. This used setOrigin to teleport him, and trigger a trigger_relay that in turn targets the smoke puffs and speakers at his origin and destination. That worked fine for the speakers and the first time the smoke puffs went off. Placing two smoke puffs at both origin and destination and trying to hit them alternately with a pair of trigger_sequencers didn't help. The two duplicates go off once each and then never again. Is there a way to make a particle effect triggerable multiple times?
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How do I get a particle effect, specifically the magical explosion, to be able to be triggered multiple times? In my mission I'm working on I have a wizard who can teleport around, disappearing and reappearing in a cloud of magical smoke and with a teleport noise. Unfortunately, I can only get the teleporting and noise to work repeatedly. The magical explosion particle effect only works the first time he teleports. How can get it to play every time?
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I had a period of about 6 hours where I kept getting 502 errors, but it seems to have cleared up now.
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The Dark Mod 15th Anniversary Contest - Entry Thread
thebigh replied to nbohr1more's topic in Fan Missions
Real life has been insane for me this year. I should still get my mission in, but it'll be another bite-sized mansion heist. Nothing spectacular, but I kind of like the "2010 TDM" retro look I've achieved. -
The Dark Mod 15th Anniversary Contest - Entry Thread
thebigh replied to nbohr1more's topic in Fan Missions
Go for it! -
Fan Mission: The Imperial Sword [ 15yr Anniversary Contest ]
thebigh replied to nbohr1more's topic in Fan Missions
More than just a lick -
Fan Mission: The Imperial Sword [ 15yr Anniversary Contest ]
thebigh replied to nbohr1more's topic in Fan Missions
The font in the little church heals you which can be useful. -
Fan Mission: The Imperial Sword [ 15yr Anniversary Contest ]
thebigh replied to nbohr1more's topic in Fan Missions
Finished everything except I can't find the last plaque :P. Great little city mission, and I love clambering around the streets getting into out-of-the-way places. -
Fan Mission: The Imperial Sword [ 15yr Anniversary Contest ]
thebigh replied to nbohr1more's topic in Fan Missions
Congratulation on the release! -
I agree; I prefer ambient light to not contribute to visibility most of the time.
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Fan Mission 48: A Score to Settle, by Springheel (2011/07/01)
thebigh replied to Springheel's topic in Fan Missions
That should be "chute" rather than "shoot". Blasted English and its homophones. -
Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
thebigh replied to JackFarmer's topic in Fan Missions
holy moly -
Adding NPC names to bodies is up to the mapper. It defaults to "body" or "corpse" if the mapper doesn't change it.
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Fan Mission: Braeden Church (by grayman) (2018/7/1)
thebigh replied to grayman's topic in Fan Missions
Yeah, they're definitely not the subtlest tool in our arsenal, that's for sure.